GameSim Inc was founded to provide quality products and engineering to the gaming industry, the military simulation industry, and for geographic information systems (GIS) applications. GameSim is credited in a number of major video games and government funded programs. Electronic Artsâ has contracted GameSim to play important roles in the development of major game titles including Madden NFL, NCAA Football and Mass Effect 3. Alongside game development, GameSimâs technology expertise has been leveraged in the Modeling and Simulation Industry. GameSim performs research development for the US Armyâs RDECOM Simulation & Training Technology Center (STTC), NASA and subcontracts to larger defense companies, including SAIC, CAE, Raydon, NOVA Technologies, and ARA. The firm has developed Ruin, a physics based destruction simulation of models, including buildings and bridges, formally a major challenge for the modeling and simulation industry. While most solutions pre-create the damage states of models during database generation using an image generator (IG) that swaps model versions at appointed times. Ruin creates an IG-independent module that will allow visually pleasing animations between healthy and damaged representations. Ruin is made up of two parts: Destruction Animation SDK and Ruin Editor. The destruction SDK allows the user playback destruction animations in real time, with animations coming from recorded destructions or real time destructions, which allow for interaction during playback; The Ruin Editor allows for the user to import static source model data and apply various cutting methods to the data to generate new pieces that are added to the simulation. The simulation can then be configured by adding explosives and constraints as well as particle effects, which can then be adjusted until the desired look is achie