We propose the design, creation, and delivery of the Advanced Group Interaction Simulator (AGIS), a simulation platform and application with particular focus on sophisticated crowd dynamics, game-like storyboarding and play, and complete accessibility for the scenario creator. Users will be able to create their own behavior and control algorithms from a spectrum of basic and more complex group dynamic and crowd behaviors directly through the user interface (no programming). Users will also be able to create their own behavior and control algorithms by adding and extending those building blocks via PERL scripting at runtime (no compile required). In addition, users will be able to create their own group interaction plug-in modules (C++ .dll libraries) to the application from a well-documented API interface, allowing them to once again modify and extend the behaviors, or even create their own new ones from scratch. AGIS will start by using DI-Guy AI Scenario as core software and then dramatically build and extend upon it. This allows AGIS to leverage the ongoing advances, 500+ characters, 2000+ motions, and the well-tested, broad and deep SDK API of this industry leading COTS software. AGIS will have strong commercial potential and strong marketing backing as part of our Human Simulation product line.
Keywords: Artificial Intelligence, Group Interaction, Di-Guy, Human Simulation, Crowd Simulation, Urban Simulation, Serious Games, Disaster Management