Company Profile

GameSim Technologies Inc (AKA: GameSim Inc)
Profile last edited on: 10/17/18      CAGE: 5LZB3      UEI:

Business Identifier: Advanced programs for the video gaming, military simulation and geographic information systems (GIS) industries
Year Founded
2008
First Award
2012
Latest Award
2015
Program Status
Inactive
Popularity Index
Is this YOUR Company?
Ensure accuracy and completeness of YOUR Company Profile by completing the brief Survey Instrument attached
Do you know about this Awardees?
Let us encourage you to provide any data which would enhance the completeness of this firm's profile.

Location Information

12124 High Tech Avenue Suite 160
Orlando, FL 32817
   (407) 688-0587
   info@gamesim.com
   www.gamesim.com
Location: Single
Congr. District: 07
County: Orange

Public Profile

GameSim Inc was founded to provide quality products and engineering to the gaming industry, the military simulation industry, and for geographic information systems (GIS) applications. GameSim is credited in a number of major video games and government funded programs. Electronic Arts’ has contracted GameSim to play important roles in the development of major game titles including Madden NFL, NCAA Football and Mass Effect 3. Alongside game development, GameSim’s technology expertise has been leveraged in the Modeling and Simulation Industry. GameSim performs research development for the US Army’s RDECOM Simulation & Training Technology Center (STTC), NASA and subcontracts to larger defense companies, including SAIC, CAE, Raydon, NOVA Technologies, and ARA. The firm has developed Ruin, a physics based destruction simulation of models, including buildings and bridges, formally a major challenge for the modeling and simulation industry. While most solutions pre-create the damage states of models during database generation using an image generator (IG) that swaps model versions at appointed times. Ruin creates an IG-independent module that will allow visually pleasing animations between healthy and damaged representations. Ruin is made up of two parts: Destruction Animation SDK and Ruin Editor. The destruction SDK allows the user playback destruction animations in real time, with animations coming from recorded destructions or real time destructions, which allow for interaction during playback; The Ruin Editor allows for the user to import static source model data and apply various cutting methods to the data to generate new pieces that are added to the simulation. The simulation can then be configured by adding explosives and constraints as well as particle effects, which can then be adjusted until the desired look is achie

Extent of SBIR involvement

User Avatar

Synopsis: Awardee Business Condition

Employee Range
20-24
Revenue Range
2M-2.5M
VC funded?
No
Public/Private
Privately Held
Stock Info
----
IP Holdings
N/A

Awards Distribution by Agency

Most Recent SBIR Projects

Year Phase Agency Total Amount
2015 2 Navy $1,300,947
Project Title: Distributed Synthetic Environment Correlation Assessment Architecture and Metrics
2013 1 AF $138,089
Project Title: Tactical Training and Rehearsal Environment
2012 1 NASA $124,994
Project Title: Virtual Team Training Engine and Evaluation Framework

Key People / Management

  Andrew Tosh -- Founder; President

  Stephen Eckman -- Principal System Engineer

  Richard Moreland -- Vice President of Technology

  Kevin Wertman -- Vice President of Programs

Company News

There are no news available.