SBIR-STTR Award

Aztech Phase II: Educational software for rural schools serving English learners
Award last edited on: 3/31/2021

Sponsored Program
SBIR
Awarding Agency
USDA
Total Award Amount
$697,703
Award Phase
2
Solicitation Topic Code
8.6
Principal Investigator
Annmaria De Mars

Company Information

The Julia Group

2111 7th Street #8
Santa Monica, CA 90405
   (310) 717-9089
   N/A
   www.thejuliagroup.com
Location: Single
Congr. District: 33
County: Los Angeles

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2015
Phase I Amount
$99,672
Aztech Games addresses a key national priority, "Development of technologies and services that specifically address the needs of youth and the low-income sector of the rural population" through software designed to raise the mathematics achievement of English language learners in rural communities. As this subgroup continues to rise as a proportion of the population, addressing the educational needs of rural ELL students will be an increasingly important factor in rural communities, both economically and socially. We use players' responses in a computer game format to test current mathematics performance and, within the context of a virtual world, serve up problems at the appropriate level of difficulty. Players who answer incorrectly are required to select an educational resource to study to get back in the game. The computerized format enables collection of every aspect of player instruction, from how many minutes they played the game, type of educational resource chosen and improvements in mathematics knowledge. In addition to the in-game items, a measure aligned with Common Core mathematics standards is being developed to use as a pre- and post-test to document effectiveness of the game in increasing mathematics performance. Our target market is rural schools with ELL students, whose mathematics achievement is among the lowest of all racial and ethnic groups. Raising the performance of these students has great promise for changing the trajectory of their lives, from school failure leading to high school dropout, to academic success leading to high school graduation and post-secondary education. Raising students' achievement is not only of great personal benefit to the students but the nation as a whole, given the decreases in poverty, crime and health problems associated with greater education.

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2016
Phase II Amount
$598,031
English language learners (ELL) are both the fastest growing and among the lowest performing student populations in rural schools. The average ELL student has spent seven years in U.S. school systems and is below grade level in reading, writing and math. High-poverty, minority children show gains in mathematics achievement during fourth through eighth grades when they attend schools focused on good teaching, successful instructional strategies, increased effort, better attendance and self-confidence in mathematics. Despite the influx of ELL students in rural communities, educational resources for these students are scarce, if they exist at all. AzTech Games is a suite of software applications with text read aloud to students, a storyline centered on historical events and in-game mathematical challenges and instruction. At the click of a button, written and spoken language switches from English to Spanish, providing bilingual supplemental instruction for schools that may have few, if any, bilingual staff. This technological solution is optimized for rural communities and usable by both ELL and non-ELL students, that teaches, tests and tracks progress in mathematics and English/language arts, accommodates to the student's native language and can be used by a regular (non-bilingual) classroom teacher. AzTech is centered on a computer game interface where a bilingual avatar guides the student through collection of assessment data and completion of increasingly difficult problems in computation, measurement and statistics concepts. Immediate feedback is provided to students, with reinforcement in the form of prizes earned for correct answers. The program analyzes incorrect answers and routes the student to appropriate instructional content based on the type of error identified. Instructional methods offer options of online games, quizzes, videos, animation and virtual manipulatives. Teachers can access analytic reports on individual student and class performance, with links to recommended online examples, class handouts and PowerPoint presentations. Utilizing software that enables us to create a cross-platform product, we address both the skills students need and account for hardware systems limitations commonly encountered when working in rural schools. After meeting all technical Phase I technical objectives, including prototype development, usability testing, creation of customized assessments and teacher resources and baseline data collection, The Julia Group has established the necessary foundation to bring to commercialization a product that addresses the performance gap for ELL students and takes into consideration the technical obstacles regularly encountered by rural schools. In Phase II, we are building upon our findings and expanding our research. Phase II will see the development of 16 game levels in an online application that integrates instruction in English language and mathematics within a 3-D virtual world. To complement the software application, The Julia Group will create library of supplemental instructional resources and professional development resources for teachers. The end result will be a multifaceted commercial product on the marketplace. We will collect and analyze student performance and engagement data in a multi-year, multi-state study, with schools from three rural districts in three states already committed. In addition to efficacy data, we will collect and analyze data on barriers to implementation within rural schools the findings of which will not only further shape our efforts, but will also be disseminated in publications and presentations for the benefit of future technology companies in serving rural communities.