SBIR-STTR Award

Game-based interactive life science for students with learning disabilities
Award last edited on: 12/20/2013

Sponsored Program
SBIR
Awarding Agency
DoEd
Total Award Amount
$838,149
Award Phase
2
Solicitation Topic Code
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Principal Investigator
Dan White

Company Information

Filament Games LLC

821 East Washington Avenue Suite 404
Madison, WI 53703
   (608) 251-0477
   contact@filamentgames.com
   www.filamentgames.com
Location: Single
Congr. District: 02
County: Dane

Phase I

Contract Number: N/A
Start Date: 00/00/00    Completed: 00/00/00
Phase I year
2010
Phase I Amount
$98,773
Recent National Assessment of Educational Progress reports indicate that high percentages of students – especially English Language Learners, those with reading deficiencies, and those with learning disabilities – struggle to make adequate progress toward science standards. This problem is particularly manifested in middle school students where these reports indicate that there is a decline in student achievement on science outcomes. Researchers hypothesize that difficulty comprehending complex expository texts prevents some students from grasping key foundational principles or breaking down common misconceptions. The purpose of this project is to create a suite of high-impact life science games to facilitate deeper conceptual understandings of the science inquiry process among middle school students and, especially among struggling learners. The final product will include six life science computer games on topics including cells, heredity, evolution, bacteria, plants, and the human body

Phase II

Contract Number: N/A
Start Date: 00/00/00    Completed: 00/00/00
Phase II year
2010
Phase II Amount
$739,376
Recent National Assessment of Educational Progress reports indicate that high percentages of students – especially English Language Learners, those with reading deficiencies, and those with learning disabilities – struggle to make adequate progress toward science standards. This problem is particularly manifested in middle school students where these reports indicate that there is a decline in student achievement on science outcomes. Researchers hypothesize that difficulty comprehending complex expository texts prevents some students from grasping key foundational principles or breaking down common misconceptions. The purpose of this project is to create a suite of high-impact life science games to facilitate deeper conceptual understandings of the science inquiry process among middle school students and, especially among struggling learners. The final product will include six life science computer games on topics including cells, heredity, evolution, bacteria, plants, and the human body