Company Profile

Filament Games LLC
Profile last edited on: 11/24/21      CAGE: 4SVK2      UEI: QD9NKDNMCL94

Business Identifier: Teaching and learning games
Year Founded
2005
First Award
2010
Latest Award
2021
Program Status
Active
Popularity Index
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Location Information

821 East Washington Avenue Suite 404
Madison, WI 53703
   (608) 251-0477
   contact@filamentgames.com
   www.filamentgames.com
Location: Single
Congr. District: 02
County: Dane

Public Profile

Filament Games is an educational video game developer and production studio structured around teaching and learning games: combining best practices in commercial game development with key concepts from the learning sciences, sparking inspiration through exploration and discovery. Filament Games works with teachers, parents and students to engineer authentic gameplay mechanics designed to assist educators towards meeting Next Generation Science Standards, Common Core requirements, and specific learning objectives. A design and production studio specializing in creation of authentic gameplay mechanics that are also accurate representations of educational conten, by actively embedding learning objectives within game activities the effort is to have Filament's games enable players to transform their play experience into real world knowledge. Filament’s design philosophy is closely based on the scholarship of Kurt Squire, Constance Steinkuehler, and James Paul Gee, who pioneered much of the research about the value of games as teaching tools. Filament is also a close affiliate of the annual Games Learning and Society Conference. History. The company received national recognition for their series of civics games launched by Sandra Day O'Connor for iCivics, her civics-education initiative. These games include Do I Have a Right?, Executive Command, and Liberty Belle's Immigration Nation. Filament has also developed games for the JASON Project at National Geographic, and is currently working with MIT’s Education Arcade to build an MMO to help high school students learn STEM subjects. In spring of 2011, Filament’s game You Make Me Sick!, in which the player acts as a virus and tries infect a host, won the developer prize in the National STEM Award Video Game Chall

Extent of SBIR involvement

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Synopsis: Awardee Business Condition

Employee Range
50-74
Revenue Range
5M-7.5M
VC funded?
No
Public/Private
Privately Held
Stock Info
----
IP Holdings
N/A

Awards Distribution by Agency

Most Recent SBIR Projects

Year Phase Agency Total Amount
2021 2 NSF $1,424,757
Project Title: STEM Finest Hour
2015 2 NSF $782,682
Project Title: Game-enhanced Interactive Physical Science
2013 2 DoEd $1,049,382
Project Title: GoCivics Mock Trial
2012 1 DoEd $149,926
Project Title: iCivics+: Games and Games-Based Assessments to Prepare Students for Better Citizenship
2010 2 DoEd $838,149
Project Title: Game-based interactive life science for students with learning disabilities

Key People / Management

  Dan White -- Founding Partner, CEO

  Georgia Adkins -- Quality Assurance Analyst

  Joshua bartels -- Audio & Video Director

  Leah Blasczyk -- Game Engineer

  Dan Norton -- CCO:Chief Creative Officer

  Brandon Pittser -- Vp Of Marketing & Funding Development

  Beth Quinn -- Research Director

  Alex Stone -- Co-founder and CTO