Filament Games is an educational video game developer and production studio structured around teaching and learning games: combining best practices in commercial game development with key concepts from the learning sciences, sparking inspiration through exploration and discovery. Filament Games works with teachers, parents and students to engineer authentic gameplay mechanics designed to assist educators towards meeting Next Generation Science Standards, Common Core requirements, and specific learning objectives. A design and production studio specializing in creation of authentic gameplay mechanics that are also accurate representations of educational conten, by actively embedding learning objectives within game activities the effort is to have Filament's games enable players to transform their play experience into real world knowledge. Filamentâs design philosophy is closely based on the scholarship of Kurt Squire, Constance Steinkuehler, and James Paul Gee, who pioneered much of the research about the value of games as teaching tools. Filament is also a close affiliate of the annual Games Learning and Society Conference. History. The company received national recognition for their series of civics games launched by Sandra Day O'Connor for iCivics, her civics-education initiative. These games include Do I Have a Right?, Executive Command, and Liberty Belle's Immigration Nation. Filament has also developed games for the JASON Project at National Geographic, and is currently working with MITâs Education Arcade to build an MMO to help high school students learn STEM subjects. In spring of 2011, Filamentâs game You Make Me Sick!, in which the player acts as a virus and tries infect a host, won the developer prize in the National STEM Award Video Game Chall