EHeadquartered in New York but with facilities in Seatle WA and Tempe, AZ, e-Line Media ipublishes game-based learning products and services that engage, educate and empower, helping to prepare youth for lives and careers in the 21st century. E-Line works with leading foundations, academics, nonprofits and government agencies to harness the power of games for learning, health and social impact. E-Lines Pathways slate of game-based learning products and services tap into the natural passions of youth, connect these passions to 21st century skills and critical areas of core curriculum, and create pathways of learning, from middle school to college. The firm couples high-tech platforms with high-touch services including professional development, youth mentorship, and access to a network of community-based and national experts within each domain of learning. E-Lines Services group provides strategic impact game advisory, development and publishing to help leading foundations, government agencies and universities turn their most promising impact game research and initiatives into market viable, sustainable, and scalable products and services. E-Line is dedicated to rising the overall sector of impact games through innovative Initiatives, partnerships and presentations that allow us to work with others who share our mission of empowering and educating youth and providing them with important 21st century skills and knowledge. E-Line is a for-profit, double-bottom-line company that was founded specifically with the mission of scaling research-based learning platforms in a manner that balances financial sustainability, affordability and reach to underserved communities. The executive team has extensive experience in the commercial game industry and deep domain expertise in the areas of digital media and web-based services. Together, the senior members of E-Line have personally invested millions of dollars to enable the company to pursue this impact mission with rigor and to balance financial and social return. E-Line is committed to rising the overall sector of game-based learning and interest-driven education and has invested significantly in field- building initiatives.