SBIR-STTR Award

Prototype a Real-Time Distributed Gaming System Using HLA and SEDRIS
Award last edited on: 9/12/2002

Sponsored Program
SBIR
Awarding Agency
DOD : OSD
Total Award Amount
$469,332
Award Phase
2
Solicitation Topic Code
OSD97-004
Principal Investigator
Jesse Liu

Company Information

Acusoft Inc

11869 High Tech Avenue
Orlando, FL 32817
   (407) 658-9888
   lana@acusoft.com
   www.acusoft.com
Location: Single
Congr. District: 07
County: Orange

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
1997
Phase I Amount
$69,208
AcuSoft proposes to research and develop a Synthetic Environment RTI (SE-RTI). The SEDRIS initiative has established a new programming paradigm that provides lossless transmission of synthetic environment objects. The HLA has been designed to support interoperability and reuse of DoD simulations, and SEDRIS is a major component of HLA. Currently, the SEDRIS data model, APIs and format are primarily designed to support data exchange in a non-realtime application environment. AcuSoft proposes to research for a solution to bridge the gap between SEDRIS and HLA Runtime Infrastructure. As part of Phase I effort, we will prototype a small extension to RTI that will allow simulations to "subcribe" synthetic environment objects from SEDRIS Server. We will demonstrate multiple entities, air and ground interacting through RTI, exercising on a composite terrain that served from the SEDRIS server using data from two different source formats. We will apply the knowledge to Phase II development of SEDRIS real-time extension to RTI that can meet to RTI that can meet real-time frame rate requirement.

Keywords:
Sedria; Real-Time Visual; Rti; Modsaf; Software Reuse; Network Game Industry; Coporate Information

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
1998
Phase II Amount
$400,124
AcuSoft is pursuing an opportunity to present a commercial application for the demonstration of realistic dynamic images for a distributed virtual gaming environment operating in a HLA environment. To accomplish this, we will develop a real-time distributed gaming system using HLA and SEDRIS. AcuSoft will demonstrate the capability of the synthetic environment representation and the RTI to support dynamic changes to the environment. The project objective is to develop a system with the following characteristics: It will be based on computer industry standards, have scalable graphics, use SEDRIS as the database, and use HLA as the networking standard. Ultimately, we hope to establish the system as an open architecture standard for computer gaming. To accomplish our objectives, AcuSoft will develop a gaming system, develop a sample game to operate within the new system environment, and develop a WEB server to support the distribution of end-user software and software development kits. The Phase II development will result in a prototype ready for introduction into distributed games in a virtual environment.

Keywords:
Sedris Hla Distributed Gaming Rti Real-Time Visual Software Reuse