SBIR-STTR Award

Eyes in Sync
Award last edited on: 6/3/2021

Sponsored Program
SBIR
Awarding Agency
NSF
Total Award Amount
$245,000
Award Phase
1
Solicitation Topic Code
EA
Principal Investigator
Maureen K Powers

Company Information

Eyes In Synch LLC

2771 Sargent Avenue
Pablo, CA 94806
   (510) 772-4911
   contact@eyesinsync.com
   www.eyesinsync.com
Location: Single
Congr. District: 05
County: Contra Costa

Phase I

Contract Number: 2014229
Start Date: 6/1/2020    Completed: 5/31/2021
Phase I year
2020
Phase I Amount
$225,000
The broader impact of this Small Business Innovation Research (SBIR) Phase I project is to advance technologies for vision improvement. Many suffer from undetected problems with moving their eyes for reading, and current technologies do not reveal this in school screenings or sometimes, even in doctor's offices. This product will be an app designed for smartphones to engage children in games that build skills for optimally using the two eyes together, a critical element in reading ability and visual performance. The innovation will enhance scientific and technological understanding by integrating in one app eye movement, psychophysical, and reading fluency assessment. The technical result will be an all-in-one, portable, easy and fun-to-use solution for improving visual skills and reading in children. It will provide data to learning technologists to improve solutions customized to address conditions, such as dyslexia and autism.This Small Business Innovation Research (SBIR) Phase I project addresses the issue of ?functional binocular vision? or FBV. When the eyes do not look at exactly the same place, or when they cannot move across a page of text accurately and efficiently, discomfort often occurs. This discomfort causes children in particular to stop reading, affecting their learning. The project aims to develop and test an approach less expensive and more appealing than solutions available today. The proposed app will test existing visual skills (convergence and tracking) and reading fluency, then track the eyes as they move while the user plays games. Users receive points for being able to identify targets; they can only perceive the targets if their eyes are working together correctly. The technology will enable users to get immediate feedback on how they performed in the games (their visual skill level) and how their reading speed (fluency) improves.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.

Phase II

Contract Number: ----------
Start Date: 00/00/00    Completed: 00/00/00
Phase II year
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Phase II Amount
$20,000