SBIR-STTR Award

Interactive, Combined Circuit & 2D Field Simulator for Educational Mobile Game
Award last edited on: 7/22/2020

Sponsored Program
SBIR
Awarding Agency
NSF
Total Award Amount
$964,510
Award Phase
2
Solicitation Topic Code
EA
Principal Investigator
Sara Colleran

Company Information

Elloveo Inc

362 E 2nd Street
Los Angeles, CA 90012
   (210) 545-6010
   info@elloveo.com
   www.elloveo.com
Location: Single
Congr. District: 34
County: Los Angeles

Phase I

Contract Number: 1721410
Start Date: 7/1/2017    Completed: 2/28/2019
Phase I year
2017
Phase I Amount
$225,000
This project entails the build out of the simulation engine for a touch-based, mobile game designed to intuitively teach the basics of electricity and magnetism to children aged 5+. The mobile game gives users a picture of what?s happening inside a circuit, and allows them to play with the charges, electric and magnetic forces, voltage, capacitors, transistors, etc. The use of funds from this NSF SBIR Grant would include the research and development required to build and incorporate this simulator into the game. This simulator is novel, is customized for educational use, must be extraordinarily fast, and is based on Maxwell?s Equations, the four equations that govern all of electricity and magnetism. The successful completion of this project will create a new way of teaching electricity and magnetism to children, giving them a visual understanding of the concepts. The goal is to make science and engineering more attainable subjects to pursue in higher education. This will lead to an increase in the number of science and engineering graduates in the US, and help to close the international educational achievement gap, which experts agree represents over a $1T overall opportunity loss. Besides having a profound effect on the US economy, this also benefits the individual. In 2014, the DOE reported that the median starting income of a STEM (engineering) graduate was $74,000, almost $25,000 more than a non-STEM graduate.The proposed real-time, interactive, multi-touch-based simulator would be the first of its kind; no combined two-dimensional field and circuit simulator exists today, particularly for use in an educational game. This combined simulator only has 16 milliseconds to update its results, whereas a typical two-dimensional field solver could take minutes to hours to solve. By using a novel simulator architecture and by focusing on speed and conceptual understanding at the necessary precision, the game simulator will be able to achieve the over 100x speed-up required. The simulator needs to solve Maxwell?s equations and thus calculate and display the electromagnetic physics behavior at 60 frames per second, the rate required for interactive gaming. Several approaches are used to accomplish this. This simulator is built from the ground up, with a unique choice of variables that prioritizes qualitative understanding over the circuit size and accuracy requirements of an industrial simulator. The simulator focuses on components and circuits commonly used in teaching. The simulator also utilizes the combined central/graphics processing hardware available in modern mobile devices. With this simulator as the core gaming engine, the company is building a game where children as young as five can experiment with and intuitively understand the basics of electricity, magnetism, and circuits.

Phase II

Contract Number: 1927081
Start Date: 8/15/2019    Completed: 7/31/2021
Phase II year
2019
Phase II Amount
$739,510
The broader impact of this Small Business Innovation Research SBIR Phase II project will be achieved through creation of a new way of teaching scientific concepts, like electricity and magnetism, and presenting them in an approachable, visual way. The project involves the expansion of the interactive, combined circuit and field simulator built in Phase I. The phase II research will include adapting the existing simulator to cover additional topics covered in middle school and high school physics, for example: semiconductors, solar panels, LEDs, transistors, logic circuits, memory, computers, etc. This innovation is a complex simulator that allows users to "play" with charges, conductors, magnets, generators, motors, and particle accelerators. This allows the user to feel confident with the concepts before they dive into the complex mathematical equations behind the science, which often intimidate students. The goal is to make this very challenging material easier for young people to understand, ultimately inspiring more students to pursue engineering and physics degrees in higher education. The intellectual merit of this SBIR Phase II project lies in developing a new simulator that will be parallelized. Simulating a semiconductor in real-time (60 frames per second) would require handling the electric/magnetic field and diffusion behavior of hundreds to thousands of charges simultaneously and has never been accomplished. Modeling diffusion and increasing the particle count to thousands will require a parallelized, GPU-based simulation engine to handle the physics of the large number of particles required. This is equivalent to incorporating Fick's Law for diffusion and the continuity equations for semiconductor current into the company's existing electricity and magnetism engine. Using this updated engine, students can intuitively learn about the technologies surrounding them (computers, solar power, LEDs, etc.). Additionally, the GPU-based engine will be inherently cross-platform so that it can be used on any device (Apple, Chromebook, PC, etc.). This interactive field and circuit simulator is the first of its kind, and is ideal for allowing students to visualize, experiment with, and intuitively understand complex electricity and magnetism topics. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.