SBIR-STTR Award

Intuitive Touch Feedback via Ungrounded Tactile Shear Feedback for Virtual Reality and Human-Machine Interfaces
Award last edited on: 7/7/2017

Sponsored Program
SBIR
Awarding Agency
NSF
Total Award Amount
$1,559,168
Award Phase
2
Solicitation Topic Code
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Principal Investigator
William Provancher

Company Information

Tactical Haptics Inc

2627 Hanover Street
Palo Alto, CA 94304
   (801) 382-7669
   info@tacticalhaptics.com
   www.tacticalhaptics.com
Location: Single
Congr. District: 18
County: Santa Clara

Phase I

Contract Number: 1447526
Start Date: 1/1/2015    Completed: 6/30/2015
Phase I year
2015
Phase I Amount
$150,000
The broader impact/commercial potential of this project will be seen across a broad number of applications. These applications include virtual reality and video games, as well as, physically interacting with computer-aided design (CAD) or medical models; creating interactive chemistry models; experiencing physics simulations; bringing engineering curriculum for STEM (Science Technology Engineering Math) training to life; and better connecting a surgeon to a medical procedure during minimally invasive surgery. Imagine if instead of interacting with a CAD or molecular model with a computer mouse, it was inexpensive enough that you could use the developed haptic device to grab the model within a 3D environment and pull on it to feel the strength of fasteners or molecular bonds. While these interactions can already be portrayed with desktop interfaces like Novint?s Falcon force feedback device, our technology could do this at a much lower price point and could also be used in large workspace applications like playing video games or exploring in VR a home living room. This project will also contribute to the understanding of the human perception of touch. This project relates to the technology area of ?Human Assistive Technologies and Bio-related Robotics? and the consumer electronics market segment.

This Small Business Innovation Research (SBIR) Phase I project seeks to meet the market demand for intuitive, immersive, and inexpensive haptic technologies. This demand has been fueled by the renewed interest in virtual reality (VR) with the availability of inexpensive 3-dimentional (3D) head-mounted displays (HMDs). Current haptic interfaces are either too expensive and have limited workspaces or are too crude to portray force/torque interactions. The company hypothesizes that it can create an ungrounded haptic motion controller that can emulate force feedback at a price that will be viable for consumer virtual reality. This research will utilize tactile shear feedback within the handle of a game controller interface. Actuators within the controller will apply friction and shear forces to the user?s hand, which will in turn be driven based on simulated interaction forces from a VR physics engine. This will create an integrated haptic experience that will connect the user to the virtual environment.

Phase II

Contract Number: 1632341
Start Date: 8/15/2016    Completed: 7/31/2018
Phase II year
2016
(last award dollars: 2018)
Phase II Amount
$1,409,168

The broader impact/commercial potential of this project is its potential to revolutionize human-machine interfaces, with possible applications in computer-aided design (CAD); military, maintenance, and pilot training interfaces; industrial and construction operator interfaces; robotic and laparoscopic surgery; physical therapy, rehabilitation, and swing training; education; telerobotics; automotive navigation and safety systems; and video games. While haptic interactions in these applications can already be portrayed with desktop robotic force feedback devices, the developed haptic technology could provide realistic haptic feedback at a much lower price point (required for consumer devices) and unlike current force feedback devices, the developed haptic devices can be used to naturally interact in large workspace applications like motion-input video games or VR experiences. The proposed research will enhance the scientific understanding of human-haptic and multi-modal interactions in virtual environments, and will create a model for this technology to migrate into adjacent fields.This Small Business Innovation Research (SBIR) Phase 2 project seeks to meet the market demand for intuitive, immersive, and inexpensive haptic technologies in the emerging field of consumer virtual reality (VR). Multiple companies are now making inexpensive 3D head-mounted displays (HMDs) for VR, but current haptic interfaces are either too expensive, have limited range of motion, or are too crude to portray realistic haptic interactions in VR. The company has created an ungrounded haptic motion controller that utilizes a new form of touch feedback that applies in-hand shear forces to create compelling physical feedback at a price that is viable for consumer markets. The proposed research objectives are based on feedback from key stakeholders and VR enthusiasts who have tried the company?s current high-end haptic controllers. Their feedback suggests improving the overall user experience of the controllers through reducing device size, mass, and system latency, while improving device ergonomics and reducing cost. The Phase II research builds on the findings of Phase I, which showed that even simpler implementations of the newly developed haptic technology were still found to be more compelling than traditional vibration feedback. The project will result in a reference design that can be mass produced.