Suicide is a top two cause of death in the US for adolescents and suicide rates among youth have steadily increased. Despite this, there is a paucity of research on mobile technology designed to reduce suicide attempts among youth. In this Phase I SBIR application Oui Therapeutics, LLC proposes a project to: 1) Create a beta version of Aviva-Y for youth (ages 13 - 17); and 2) to test the feasibility and acceptability of the beta version of Aviva-Y in a single-group, open-label trial. Successful execution of the goals of this Phase I project will generate a version of Aviva-Y that is ready to be tested for efficacy with stabilized patients in a clinical trial. In the long term, this project will have a beneficial impact on the field of youth suicide prevention through the development of mobile technology designed to advance the delivery and dissemination of effective interventions.
Public Health Relevance Statement: PROJECT NARRATIVE This project will enable Oui Therapeutics, LLC to design, build, and test mobile technology (i.e. "Aviva-Y") designed to advance the delivery and dissemination of effective interventions for adolescent suicide prevention. The project will include beta version app development, and a feasibility study of Aviva-Y. Successful outcomes of this Phase I application will include a production version of Aviva-Y.
Project Terms: Adult; 21+ years old; Adult Human; adulthood; Aftercare; After Care; After-Treatment; post treatment; Age; ages; Anxiety; Cause of Death; Centers for Disease Control and Prevention (U.S.); CDC; Centers for Disease Control; Centers for Disease Control and Prevention; United States Centers for Disease Control; United States Centers for Disease Control and Prevention; Child; 0-11 years old; Child Youth; Children (0-21); youngster; Clinical Trials; Cognitive Therapy; Cognition Therapy; Cognitive Psychotherapy; cognitive behavior intervention; cognitive behavior modification; cognitive behavior therapy; cognitive behavioral intervention; cognitive behavioral modification; cognitive behavioral therapy; cognitive behavioral treatment; Feasibility Studies; Feedback; Future; Goals; Heart Diseases; Cardiac Diseases; Cardiac Disorders; heart disorder; Hospitalization; Hospital Admission; Hospitals; Inpatients; mortality; Patients; Production; Publishing; Questionnaires; Research; Risk; Suicide; fatal attempt; fatal suicide; intent to die; suicidality; Suicide attempt; non fatal attempt; nonfatal attempt; suicidal attempt; Testing; Time; United States; Work; Measures; Youth; Youth 10-21; Caring; base; Suicide prevention; Suicide precaution; prevent suicidality; prevent suicide; suicidality prevention; suicide intervention; Site; Clinical; Phase; Adolescent; Adolescent Youth; juvenile; juvenile human; Individual; young adult; adult youth; young adulthood; Randomized Controlled Trials; Therapeutic; Life; programs; Suicidal thoughts; suicidal ideation; suicidal thinking; suicide ideation; thoughts about suicide; Feeling suicidal; suicidal; Soldier; Visit; suicide risk; suicidal risk; age group; experience; cohort; Participant; General Public; General Population; Devices; Sampling; Intervention Strategies; interventional strategy; Intervention; Insomnia; Insomnia Disorder; Sleeplessness; Malus domestica; Apple; preventing; prevent; Data; Therapy Clinical Trials; Small Business Innovation Research Grant; SBIR; Small Business Innovation Research; trend; Clinical Trials Cooperative Group; Clinical Cooperative Groups; Clinical Trial Groups; Teenagers; Teen; teen years; teenage; Development; developmental; open label; open label study; suicidal behavior; suicide behavior; suicide rate; digital; design; designing; suicidal morbidity; suicide death; suicide morbidity; Outcome; Population; aged; usability; commercialization; high risk; effective intervention; effective therapy; effective treatment; treatment as usual; usual care; efficacy testing; reducing suicide; reduce suicidality; reduce suicide; reducing suicidality; congenital anomaly; mobile application; mobile app; mobile device application; mobile computing; mobile platform; mobile technology; Android; smartphone Application; Android App; Android Application; Cell Phone Application; Cell phone App; Cellular Phone App; Cellular Phone Application; Smart Phone App; Smart Phone Application; Smartphone App; iOS app; iOS application; iPhone App; iPhone Application; adolescent suicide; acceptability and feasibility; feasibility testing; substance use; substance using