SBIR-STTR Award

Quitbet: a Digital Social Game That Pays You to Stop Smoking
Award last edited on: 9/21/2022

Sponsored Program
SBIR
Awarding Agency
NIH : NIDA
Total Award Amount
$1,610,079
Award Phase
2
Solicitation Topic Code
NIDA
Principal Investigator
James Rosen

Company Information

Waybetter Inc

119 West 22nd Street 6th Floor
New York, NY 10017
   (212) 343-8238
   support@dietbet.com
   www.waybetter.com
Location: Single
Congr. District: 12
County: New York

Phase I

Contract Number: 1R44DA048668-01
Start Date: 7/1/2019    Completed: 3/31/2020
Phase I year
2019
Phase I Amount
$148,580
One of the most effective interventions for smoking cessation is contingency management (CM), in which financial incentives are used to reinforce abstinence. However, traditional, clinic-based CM is not widely available because of concerns about feasibility, acceptability, and long-term effectiveness. Digital technology is now facilitating the emergence of CM formats that are likely to be more feasible, acceptable, and effective at promoting long-term abstinence. In this SBIR Fast Track application, we are proposing to complete development and evaluate the effectiveness of a digital CM program for smoking cessation: QuitBet. QuitBet is modeled upon and builds upon the commercial success of DietBet, our first product. All of our products, which we call games, combine social gaming elements with participant-funded financial incentives in the form of a deposit contract. Our “players” deposit (we call it their “bet”) a specified amount of their own money into the game's “pot.” All “winners” who achieve the game's goal split the pot equally, such that their bet is fully refunded plus they receive extra money from the forfeited bets of players who did not meet the goal. We recently developed the QuitBet prototype and conducted an initial test game with 32 players. QuitBet players made a $30 deposit. All players were mailed a portable, smartphone-connected CO testing device. QuitBet lasted for 28 days, with the official quit date on day 8. From day 9-28 (a 20-day period), players earned back $1 of their $30 bet per day of CO-verified abstinence. All remaining bet money was pooled into the “grand prize” pot. Players who were abstinent on at least 19 of the 20 days were declared winners and split the grand prize pot equally. During QuitBet, players posted their CO test results in a private Facebook group. They also received education about smoking cessation from a game host and interacted with other players. Fifteen of the 32 players (47%) were winners. Player feedback was very positive. Our Phase I aim is to achieve the following milestones: 1) complete development of a QuitBet smartphone application and conduct a pilot trial (N = 50) to demonstrate 2) consumer demand (i.e., feasibility) and 3) acceptability. Our Phase II aim is to conduct a randomized trial of QuitBet vs QuitBet-NS (deposit contract only, no social elements). All participants (N = 550) will be offered a second game after their first game (up to 8 weeks total game duration). We hypothesize that 7-day point prevalence abstinence rates at 1, 3, and 6 months post-quit date will be higher in QuitBet than in QuitBet-NS. We will also compare QuitBet vs. QuitBet-NS on smoking heaviness and use of smoking cessation medication and examine potential mediators of outcomes such as motivation, engagement, and satisfaction.

Public Health Relevance Statement:
PROJECT NARRATIVE In the proposed project, we will complete development and evaluate the effectiveness of QuitBet, a digital game targeting smoking cessation that consists of social gaming elements and financial incentives in the form of a self-sustaining, participant-funded deposit contract. If QuitBet is demonstrated feasible, acceptable, and effective, it has the potential for important clinical and public health significance in reducing smoking-related morbidity and mortality.

NIH Spending Category:
Behavioral and Social Science; Clinical Research; Clinical Trials and Supportive Activities; Drug Abuse (NIDA only); Prevention; Substance Abuse; Tobacco; Tobacco Smoke and Health

Project Terms:
Abstinence; Back; base; Behavior Therapy; Behavioral; Body Weight decreased; Carbon Monoxide; Cellular Phone; cigarette smoking; Clinic; Clinical; commercialization; community setting; consumer demand; contingency management; Contracts; cost; Deposition; design; Development; Devices; digital; disorder later incidence prevention; Education; effective intervention; Effectiveness; Elements; Facebook; Feedback; financial incentive; Funding; Goals; Incentives; Mediator of activation protein; Modeling; Morbidity - disease rate; mortality; Motivation; novel; Outcome; Participant; Pharmaceutical Preparations; Phase; pilot trial; Play; portability; Prevalence; preventable death; Privatization; Prize; Process; programs; prototype; Public Health; randomized trial; recruit; Relapse; Reporting; Research; Research Personnel; Rewards; satisfaction; Small Business Innovation Research Grant; smartphone Application; Smoking; smoking cessation; Smoking Cessation Intervention; social; Social support; Specific qualifier value; success; Technology; Test Result; Testing; theories; Visit; willingness

Phase II

Contract Number: 4R44DA048668-02
Start Date: 4/15/2020    Completed: 3/31/2022
Phase II year
2020
(last award dollars: 2021)
Phase II Amount
$1,461,499

One of the most effective interventions for smoking cessation is contingency management (CM), in which financial incentives are used to reinforce abstinence. However, traditional, clinic-based CM is not widely available because of concerns about feasibility, acceptability, and long-term effectiveness. Digital technology is now facilitating the emergence of CM formats that are likely to be more feasible, acceptable, and effective at promoting long-term abstinence. In this SBIR Fast Track application, we are proposing to complete development and evaluate the effectiveness of a digital CM program for smoking cessation: QuitBet. QuitBet is modeled upon and builds upon the commercial success of DietBet, our first product. All of our products, which we call games, combine social gaming elements with participant-funded financial incentives in the form of a deposit contract. Our “players” deposit (we call it their “bet”) a specified amount of their own money into the game's “pot.” All “winners” who achieve the game's goal split the pot equally, such that their bet is fully refunded plus they receive extra money from the forfeited bets of players who did not meet the goal. We recently developed the QuitBet prototype and conducted an initial test game with 32 players. QuitBet players made a $30 deposit. All players were mailed a portable, smartphone-connected CO testing device. QuitBet lasted for 28 days, with the official quit date on day 8. From day 9-28 (a 20-day period), players earned back $1 of their $30 bet per day of CO-verified abstinence. All remaining bet money was pooled into the “grand prize” pot. Players who were abstinent on at least 19 of the 20 days were declared winners and split the grand prize pot equally. During QuitBet, players posted their CO test results in a private Facebook group. They also received education about smoking cessation from a game host and interacted with other players. Fifteen of the 32 players (47%) were winners. Player feedback was very positive. Our Phase I aim is to achieve the following milestones: 1) complete development of a QuitBet smartphone application and conduct a pilot trial (N = 50) to demonstrate 2) consumer demand (i.e., feasibility) and 3) acceptability. Our Phase II aim is to conduct a randomized trial of QuitBet vs QuitBet-NS (deposit contract only, no social elements). All participants (N = 550) will be offered a second game after their first game (up to 8 weeks total game duration). We hypothesize that 7-day point prevalence abstinence rates at 1, 3, and 6 months post-quit date will be higher in QuitBet than in QuitBet-NS. We will also compare QuitBet vs. QuitBet-NS on smoking heaviness and use of smoking cessation medication and examine potential mediators of outcomes such as motivation, engagement, and satisfaction.

Public Health Relevance Statement:
PROJECT NARRATIVE In the proposed project, we will complete development and evaluate the effectiveness of QuitBet, a digital game targeting smoking cessation that consists of social gaming elements and financial incentives in the form of a self-sustaining, participant-funded deposit contract. If QuitBet is demonstrated feasible, acceptable, and effective, it has the potential for important clinical and public health significance in reducing smoking-related morbidity and mortality.

Project Terms:
Abstinence; Back; base; Behavior Therapy; Behavioral; Body Weight decreased; Carbon Monoxide; Cellular Phone; cigarette smoking; Clinic; Clinical; commercialization; community setting; consumer demand; contingency management; Contracts; cost; Deposition; design; Development; Devices; digital; disorder later incidence prevention; Education; effective intervention; Effectiveness; Elements; Facebook; Feedback; financial incentive; Funding; Goals; Incentives; Mediator of activation protein; Modeling; Morbidity - disease rate; mortality; Motivation; novel; Outcome; Participant; Pharmaceutical Preparations; Phase; pilot trial; Play; portability; Prevalence; preventable death; Privatization; Prize; Process; programs; prototype; Public Health; randomized trial; recruit; Relapse; Reporting; Research; Research Personnel; Rewards; satisfaction; Small Business Innovation Research Grant; smartphone Application; Smoking; smoking cessation; Smoking Cessation Intervention; social; Social support; Specific qualifier value; success; Technology; Test Result; Testing; theories; Visit; willingness