SBIR-STTR Award

Lead It! an App to Enable Persons with Early Stage Dementia to Lead Group Activities for Their Peers
Award last edited on: 6/3/2022

Sponsored Program
SBIR
Awarding Agency
NIH : NIA
Total Award Amount
$1,204,226
Award Phase
2
Solicitation Topic Code
866
Principal Investigator
Michael J Skrajner

Company Information

Hearthstone Alzheimer Care

10 Tower Office Park Unit 317
Woburn, MA 01801
   (781) 674-2884
   wecare@thehearth.org
   www.thehearth.org
Location: Multiple
Congr. District: 05
County: Middlesex

Phase I

Contract Number: 1R43AG059443-01
Start Date: 4/1/2018    Completed: 9/30/2019
Phase I year
2018
Phase I Amount
$224,673
Behavioral disturbances are consistently reported to be among the most stressful aspects of providing care to persons with dementia (PWD). PWD also often undergo an existential crisis, especially in the early stages, as they feel a loss of purpose in life. This is unfortunate, because many skills remain, especially for persons in the early stages of dementia (PESD). Also, many PESD maintain a desire to be altruistic. While the remaining strengths of PESD have been known for some time, few opportunities for meaningful social roles exist, so there is a need to create interventions that enable PESD to fill such roles. Since many PESD reside in long term care (LTC), the role of group activity leader would be a natural starting point for a social role. To this end, Mr. Skrajner [PI] managed two studies in which PESD served as group activity leaders for other PWD. These studies demonstrated that (1) PESD can successfully serve as activity leaders if appropriate materials/processes are used; (2) resident-led programming produced higher levels of positive engagement and lower levels of negative engagement than staff-led activities; in other words, PESD were more effective than staff; (3) minimal “training” is needed for the resident-leaders and all training must occur “on the floor”; (4) leaders found the roles meaningful; and (5) challenging behaviors were reduced in some leaders. It should be noted that resident-led activities materials were hard-copy in nature, and the program was never commercialized or disseminated on a large scale. Given the success of resident-led programming, the increased prevalence of dementia, and the push for early detection of dementia, there is an urgent need and strong commercialization potential for a product that enables PESD to serve as group leaders in resident-led activities. Therefore, the overall objective of this project is to develop and evaluate a tablet-based app called LEAD IT!, which will enable PESD to implement resident-led programming. The Specific Aims of the proposed project are to (1) develop an Alpha Version of LEAD IT! with sufficient content to facilitate LEAD IT! twice per week for six weeks; (2) examine the extent to which Resident-Leaders (RLs) are able to serve as activity leaders while using LEAD IT! and (3) examine the effects of resident-led LEAD IT! programming on Player-Participants. The proximal (immediate) effects of LEAD IT! The Phase 1 project will lay the groundwork for a Phase 2 project in which: (1) an improved LEAD IT! app will be created based upon lessons learned in Phase 1, (2) three additional LEAD IT! activity types will be created; (3) additional content for all activities will be created; (i.e., sufficient content for four months); and (4) researchers will examine the effects of implementing resident-led programming over a longer time.

Public Health Relevance Statement:
Project Narrative An estimated 5.5 million Americans are currently suffering from Alzheimer’s disease (AD); besides affecting the person with the condition, AD also presents a public health concern, due to the significant cost required to care for persons with dementia (PWD) and to the mental and physical stress placed upon caregivers. So, there is an urgent need for products and programs that improve the quality of life of PWD and reduce challenging behaviors. Through the development and evaluation of an app that enables persons with early stage dementia to lead activities for their peers (other persons with dementia), the proposed project will help meet this need.

Project Terms:
Affect; Altruism; Alzheimer's Disease; American; base; Behavior; Behavioral; Biological Assay; Books; Caregivers; Caring; commercialization; cost; Dementia; Development; Distal; Early Diagnosis; Evaluation; evidence base; Floor; improved; innovation; Intervention; Lead; Life; Long-Term Care; Market Research; Mental Depression; Methods; Names; Nature; Participant; peer; Persons; Phase; post intervention; Prevalence; Procedures; Process; programs; Psyche structure; Public Health; Quality of life; Reporting; Research Infrastructure; Research Personnel; Role; skills; Son; Stress; success; Tablets; Time; Training; Voting

Phase II

Contract Number: 2R44AG059443-02
Start Date: 4/1/2018    Completed: 5/31/2022
Phase II year
2020
(last award dollars: 2021)
Phase II Amount
$979,553

Approximately one million persons with dementia (PWD) reside in long term care (LTC), and this figure is expected to double over the next 20 years (Gaugler et al., 2019). Dementia is also associated with a variety of responsive behaviors (Cummings, 1997). Persons with early stage dementia (PESD) also often experience an existential crisis, as they feel a loss of purpose in life (Cohen & Eisdorfer, 2001). While the remaining strengths of PESD have been known for some time, few opportunities for meaningful social roles exist. So, there is an urgent need and strong commercialization potential for a product that enables PESD to serve as group leaders in resident-led activities. Since high-speed internet, tablets, and apps have become ubiquitous, one promising way to deploy such a product is through a tablet-based app. With this in mind, in a Phase 1 SBIR, Mr. Skrajner [PI] developed and evaluated an Alpha Version of a tablet-based app called LEAD IT!, which enables PESD to implement resident-led activities. The Phase 1 project demonstrated that (1) PESD were capable of using the app to facilitate activities, (2) PWD participating in such activities—i.e., resident-players (RPs)—exhibited high levels of positive engagement, and (3) both Resident-Leaders (RLs) and RPs reported high satisfaction with the app. The proposed Phase 2 project will allow us to further develop and evaluate LEAD IT!, as well as an examine the clinical outcomes of long-term use of the app by both RLs and RPs. The Specific Aims of the proposed Phase 2 project are to: (1) develop improved Beta 1 (B1) and Beta 2 (B2) Versions of LEAD IT! with sufficient content to facilitate six activities twice per week for 4.5 months; (2) examine the extent to which RLs are able to serve as leaders while using LEAD IT! (3) examine the effects of resident-led LEAD IT! programming on RPs; and (4) examine PWD and staff satisfaction with LEAD IT! To meet these aims, two quasi-experiments will be conducted. Experiment #1, which will test the B1 version of LEAD IT!, will use a pre-post design. Proximal (immediate) effects will be assessed by examining RP’s levels of engagement/affect during baseline (standard) activities and again during LEAD IT! activities. We hypothesize that LEAD IT! will result in higher quality engagement than baseline activities. Experiment #2, which will test the B2 version of the app, will be a cluster randomized trial (CRT), consisting of pre- and post-intervention measurements of a TREATMENT GROUP (TG)—which will consist of PWD who receive the intervention – and a CONTROL GROUP (CG) – which will consist of PWD who receive standard programming / care. Since Experiment #2 will occur after all tweaking of the app is completed, it will represent the definitive trial of the LEAD IT! app’s impact on PWD. For proximal (immediate) measures, we anticipate detecting a GROUP x TIME interaction effect, with TG participants exhibiting significantly greater increases in positive forms of engagement, as compared to CG participants. For distal measures, we anticipate detecting a GROUP x TIME interaction effect, with TG participants exhibiting significantly greater increases in DEMQOL scores at treatment, as compared to CG participants. After full development and evaluation of LEAD-IT!, the app will be well-positioned to make a meaningful difference in the lives of many PWD.

Public Health Relevance Statement:
Project Narrative An estimated 5.8 million Americans are currently suffering from Alzheimer’s disease (AD); besides affecting the person with the condition, AD also presents a public health concern, due to the significant cost required to care for persons with dementia (PWD) and to the mental and physical stress placed upon caregivers. So, there is an urgent need for products and programs that improve the quality of life of PWD and reduce challenging behaviors. Through the development and evaluation of an app that enables persons with early stage dementia to lead activities for their peers (other persons with dementia), the proposed project will help meet this need.

Project Terms:
Address; Affect; Alzheimer's Disease; American; base; Behavior; Caregivers; Caring; Clinical; Cluster randomized trial; commercialization; Control Groups; cost; Dementia; design; Development; Distal; Early Diagnosis; Evaluation; evidence base; Exhibits; experience; experimental study; Feedback; Floor; Health care facility; improved; innovation; Internet; Intervention; intervention effect; Lead; Life; Long-Term Care; Measurement; Measures; member; Mind; National Institute of Mental Health; Nature; Outcome; Paper; Participant; peer; person centered; Persons; Phase; Positioning Attribute; post intervention; Prevalence; Price; Process; programs; Psyche structure; Public Health; Quality of life; Quasi-experiment; Reporting; Research Personnel; Role; satisfaction; skills; Small Business Innovation Research Grant; Speed; Stress; success; Tablets; Testing; Time; Training; treatment group