
Educational Media to Promote healthcare Awareness through an Immersive Experience (EMPATHIE)Award last edited on: 3/18/2025
Sponsored Program
SBIRAwarding Agency
NIH : NIGMSTotal Award Amount
$1,924,311Award Phase
2Solicitation Topic Code
859Principal Investigator
Eileen KrepkovichCompany Information
Barron Associates Inc (AKA: BAI)
1410 Sachem Place Suite 202
Charlottesville, VA 22901
Charlottesville, VA 22901
(434) 973-1215 |
sales@barron-associates.com |
www.barron-associates.com |
Location: Single
Congr. District: 05
County: Albemarle
Congr. District: 05
County: Albemarle
Phase I
Contract Number: 1R43GM130188-01Start Date: 9/1/2018 Completed: 8/31/2019
Phase I year
2018Phase I Amount
$224,929Public Health Relevance Statement:
PROJECT NARRATIVE The proposed EMPATHIE system is an innovative educational game environment that leads students through lesson modules to introduce science concepts using an immersive and engaging platform. The EMPATHIE system promises to enhance STEM education by: (1) providing novel and exciting STEM content through science lessons and a unique electromyography game interface; (2) ensuring lessons are engaging and relevant to students from under?represented groups by including them in game development through a participatory design process; and (3) incorporating design thinking concepts with a focus on developing empathy by placing students in the role of a patient dealing with daily challenges.
Project Terms:
Address; Architecture; Award; Awareness; base; Biological Sciences; career; Computer software; Country; Data; design; Development; digital media; disability; disorder control; Educational Curriculum; Electromyography; elementary school; Empathy; engineering design; Ensure; Environment; Evaluation; evidence base; experience; Fostering; Foundations; game development; Goals; Healthcare; high school; Imagination; Immersion Investigative Technique; improved; Individual; innovation; inquiry-based learning; Instruction; interest; junior high school; Learning; learning engagement; Learning Module; Life; mathematical learning; mathematics content; Medical; Middle School Student; Modeling; Modernization; Motion; Motor; motor control; new technology; novel; Patients; Performance; personalized learning; Phase; Philosophy; physical science; Play; Population; Problem Solving; Process; programs; prototype; Research; Role; Science; Science, Technology, Engineering and Mathematics; Science, Technology, Engineering and Mathematics Education; sensor; Small Business Innovation Research Grant; Societies; socioeconomics; Software Design; Students; System; Teacher Professional Development; Teaching Materials; Technology; Testing; theories; Thinking; tool; Training; Underrepresented Students; Video Games; Wireless Technology; Work; Workplace
Phase II
Contract Number: 2R44GM130188-02A1Start Date: 9/1/2018 Completed: 4/30/2025
Phase II year
2023Phase II Amount
$1,699,382Public Health Relevance Statement:
PROJECT NARRATIVE The proposed EMPATHIE system is an innovative educational game environment that leads students through lesson modules to introduce science concepts using an immersive and engaging platform. The EMPATHIE system will enhance STEM education by: (1) providing novel and exciting STEM content through science lessons and a unique electromyography game interface; (2) ensuring lessons are engaging and relevant to students from under-represented groups by including them in game development through a participatory design process; and (3) incorporating design thinking concepts with a focus on developing empathy by placing students in the role of a patient dealing with daily challenges.
Project Terms: