
Assessing the Impact of App-Delivered Lighting Interventions on Fatigue in Three Populations of Cancer PatientsAward last edited on: 9/19/2022
Sponsored Program
SBIRAwarding Agency
NIH : NCITotal Award Amount
$1,833,820Award Phase
2Solicitation Topic Code
393Principal Investigator
Olivia WalchCompany Information
Phase I
Contract Number: 1R43CA236557-01A1Start Date: 9/12/2018 Completed: 3/31/2019
Phase I year
2018Phase I Amount
$221,237Project Terms:
Algorithms; Back; base; Beds; Behavior; Biological Clocks; Businesses; Cancer Patient; cancer therapy; Charge; circadian pacemaker; Circadian Rhythms; Clinical Trials; Color; commercial application; Consumption; Data; Development; Disease; Educational Materials; eHealth; Environment; FDA approved; Feedback; Genetic Variation; Goals; Grant; health management; Health Promotion; Home environment; Hospitals; Human; improved; improved outcome; Individual; insight; Intervention; Knowledge; Lead; lifestyle intervention; Light; Lighting; Link; mathematical algorithm; mathematical model; Mathematics; Measures; Medicine; Michigan; mobile application; Monitor; Motion; Outcome; patient population; Patients; Pharmaceutical Preparations; Phase; Photophobia; Play; prototype; Quality of life; Recommendation; Research; Resources; Rodent; Role; Sales; Schedule; Sleep; Sleeplessness; Small Business Innovation Research Grant; smartphone Application; Suggestion; Survival Rate; survivorship; Symptoms; System; technological innovation; Technology; Testing; Time; tool; Toxic effect; Universities; usability; Work;
Phase II
Contract Number: 2R44CA236557-02A1Start Date: 9/12/2018 Completed: 8/31/2022
Phase II year
2020(last award dollars: 2021)
Phase II Amount
$1,612,583Public Health Relevance Statement:
PROJECT NARRATIVE Fatigue is a major problem for cancer patients, and one that can persist long after treatment ends. Recent work has demonstrated that light therapy may mitigate or reduce fatigue levels in both cancer patients and cancer survivors. This proposal seeks to assess how lighting interventions distributed through a mobile app affect fatigue, sleep, and quality of life across three populations of cancer patients.
Project Terms:
Adoption; Affect; Aftercare; Algorithms; Anxiety; Autologous Stem Cell Transplantation; Awareness; Back; base; Behavioral; Biological Clocks; Breast; Cancer Center; Cancer Patient; Cancer Survivor; cancer therapy; cancer type; Chronotherapy; circadian; Circadian Dysregulation; circadian pacemaker; Circadian Rhythms; Clinical Trials; Cognitive Therapy; Comprehensive Cancer Center; Computer software; Data; environmental change; Exercise; experience; Fatigue; Feedback; fitbit; Goals; Gold; Guidelines; Hygiene; improved; Individual; Inferior; Intervention; Light; Lighting; Link; Location; Malignant Neoplasms; Measures; Melatonin; metastatic colorectal; Methods; Michigan; mobile application; Moods; novel; Outcome; Participant; Pathway interactions; patient population; Patients; Phase; phase I trial; Phototherapy; Population; primary outcome; prospective; Prostate; Provider; psychosocial; Quality of life; Randomized Controlled Trials; Recommendation; recruit; reduce symptoms; repaired; Research; Risk; Schedule; secondary outcome; side effect; Sleep; Sleep disturbances; sleep quality; Small Business Innovation Research Grant; survival outcome; Symptoms; technological innovation; Testing; Therapeutic; Time; time use; Toxic effect; treatment response; Treatment Side Effects; Universities; Update; wearable device; Work