Phase II year
2017
(last award dollars: 2018)
Phase II Amount
$1,525,654
Each year, over one million adolescents are arrested; many more engage in other serious conduct problems, including binge drinking, illicit drug use, and school drop-out. Collectively, these problems result in enormous costs to individuals, families, and society. The most effective interventions to address these problems are family-based, with a strong clinical emphasis on helping parents better manage youth behavior through increased monitoring of activities, consistent use of contingencies to reward appropriate behavior, and enhancing intrinsic motivation toward prosocial behavior. Although empirically-supported treatments (ESTs), like Multisystemic Therapy (MST), exist, they are expensive and time-intensive, thus limiting their public health impact. We seek to develop, evaluate, and commercialize a linked parent-youth mobile app system (VillageWhere; VW) to support the key treatment targets of EBTs for this population: clear parental expectations, parental monitoring, discipline consistency, and parental support, while simultaneously cultivating intrinsic motivation in youth toward prosocial behaviors. When used in conjunction with an EST for delinquent youth, VW could help reduce treatment length and cost. When provided in non-EST clinical settings, VW may increase access to state-of-the-art clinical techniques to those who might not otherwise receive them. In Phase I, we developed and tested the usability, acceptability, and feasibility of VW with serious juvenile offenders and their parents receiving MST. Proof of concept was determined in two phases: a formativeevaluation, to test usability and acceptability with feedback from target end-users and stakeholders; and a summative evaluation, to test feasibility in a four-week within-subjects pilot study where parent-youth dyads used VW. Consistent with initial hypotheses, VW was well-liked by parents and teens, rated as useful, improved parental management practices, and reduced parental stress. In Phase II, we propose to accomplish the following aims: (1) complete the development of VW by expanding its features, including creating an iPhone version of VW to expand its reach and impact; (2) createan advisory board to guide additional features and processes to ensure its usability, acceptability, andreadiness for commercial success in Phase III; (3) conduct usability and acceptability tests of all new features for all target-end users; and (4) conduct a 16-week randomized controlled trial comparing VW to an attention-control mobile app to evaluate its effectiveness across four time points with 100 parent-youth dyads across the spectrum of clinically significant conduct-disorder severity. In comparison to study controls, we expect VW will significantly increase parental structuring of youth behavior, parental monitoring, greater effectiveness and consistency in providing rewards for meeting expectations, parenting efficacy, and warm parent-youth communication; and will decrease parent report of life stress as well as youths externalizing behaviors, including reports of delinquent and substance-using behaviors.
Public Health Relevance Statement: Research suggests that adolescent criminal activity and substance abuse can be changed, and youth can be supported to develop intrinsic motivation for prosocial behavior, with interventions focused on improving key parenting skills: setting clear expectations, providing a good rationale for a rule, monitoring youth activities, and giving consistent rewards for non-problem behavior (e.g., going to school, associating with youth who dont get in trouble)4. Now that 21st century youth are technologically wired (73% of teens in the U.S. have or have regular access to a smartphone6), smartphones can be a tool to help parents and youth address these problems. This proposal seeks to develop and evaluate VillageWhere (VW), a sophisticated parent-youth linked smartphone app that supports parents in using effective parenting skills and encourages youth to engage in prosocial, instead of antisocial, behavior.
Project Terms: Accelerometer; Address; adjudicate; Administrator; Adolescent; Adolescent Behavior; Adoption; Adult; Alcohol or Other Drugs use; Android; antisocial behavior; attentional control; base; Behavior; binge drinking; Car Phone; Cellular Phone; Child Rearing; Clinic; Clinical; Clinical Treatment; clinically significant; commercialization; Communication; Community Networks; Conduct Disorder; conduct problem; Controlled Study; cost; design; Development; Discipline; effective intervention; Effectiveness; Ensure; Evaluation; Event; expectation; externalizing behavior; Family; Feedback; formative assessment; foster care; Goals; Health Personnel; Human Resources; illicit drug use; improved; Individual; Intervention; intrinsic motivation; Justice; juvenile delinquent; Language; Length; Life Stress; Link; Location; Mechanics; meetings; Mental Health; Mental Health Services; mobile application; mobile computing; Modeling; Monitor; multidisciplinary; Notification; Oregon; Outpatients; parental monitoring; Parents; Penetration; Phase; Pilot Projects; Placebos; Population; Practice Management; probation; Process; programs; Public Health; Randomized Controlled Trials; Reaction; Recruitment Activity; Reporting; Research; Resources; Rewards; Schools; Self Determination; Severities; skills; social; Societies; Specific qualifier value; standard care; Stress; Structure; Student Dropouts; Substance abuse problem; success; System; Techniques; Technology; Teenagers; Testing; theories; therapy outcome; Time; tool; Translating; trial comparing; tv watching; usability; Youth; youth conduct problem