
MyNeuroSci: Innovative Web-Based NeuroScience Education SystemAward last edited on: 9/26/22
Sponsored Program
SBIRAwarding Agency
NIH : NINDSTotal Award Amount
$1,446,126Award Phase
2Solicitation Topic Code
853Principal Investigator
Joseph P GiuffridaCompany Information
Great Lakes NeuroTechnologies Inc
10055 Sweet Valley Drive
Cleveland, OH 44125
Cleveland, OH 44125
(216) 361-5410 |
info@glneurotech.com |
www.glneurotech.com |
Location: Multiple
Congr. District: 11
County:
Congr. District: 11
County:
Phase I
Contract Number: 1R44NS073561-01A1Start Date: 5/1/12 Completed: 4/30/13
Phase I year
2012Phase I Amount
$249,821Public Health Relevance:
The objective of this Fast-Track proposal is to design, implement, evaluate and commercialize an innovative web-based education system targeted to enhance high school curriculum by stimulating early understanding of neuroscience knowledge, imagination of neuroscience applications, and interest in neuroscience careers. The scaleable MyNeuroSci system will integrate two signal modality options including innovate instrumentation and/or simulations and web-based modules for neuroacquisition, neuroanalysis, and neurogaming. This student- centered learning tool will reinvent the way high schools can integrate neuroscience with limited overhead to promote a positive impact in neuroscience knowledge and careers.
Phase II
Contract Number: 4R44NS073561-02Start Date: 5/1/13 Completed: 4/30/15
Phase II year
2013(last award dollars: 2014)
Phase II Amount
$1,196,305Public Health Relevance Statement:
The objective of this Fast-Track proposal is to design, implement, evaluate and commercialize an innovative web-based education system targeted to enhance high school curriculum by stimulating early understanding of neuroscience knowledge, imagination of neuroscience applications, and interest in neuroscience careers. The scaleable MyNeuroSci system will integrate two signal modality options including innovate instrumentation and/or simulations and web-based modules for neuroacquisition, neuroanalysis, and neurogaming. This student- centered learning tool will reinvent the way high schools can integrate neuroscience with limited overhead to promote a positive impact in neuroscience knowledge and careers.
Project Terms:
Americas; body system; Brain; Brain Injuries; career; Clinical; college; Commit; Computer software; cost; cost effective; cost efficient; Country; Databases; demographics; design; Development; Device or Instrument Development; Economic Conditions; Economics; Educational aspects; Educational Curriculum; Engineering; Ensure; Figs - dietary; Foundations; Gender; Generations; Growth; high school; Human body; Imagination; innovation; instrumentation; interest; Internet; Investments; K-12 Education; Knowledge; Knowledge acquisition; knowledge base; Lead; Learning; Life; Maintenance; Marketing; Medical Device; Medical Technology; Modality; Motion; Neurons; Neurosciences; next generation; Online Systems; Parkinson Disease; Patients; Pattern; Phase; Physiology; Pilot Projects; Problem Solving; Process; programs; prototype; Race; Reporting; Research Infrastructure; response; School Teachers; Science; Science, Technology, Engineering and Mathematics; Seizures; Signal Transduction; simulation; Site; skills; Sleep; socioeconomics; Solid; Students; success; System; Technology; technology development; Thinking, function; tool; Universities; web-accessible; Wireless Technology; Work