Touch and gesture recognition in most multi-touch applications is limited to simple hand movements such as pan, zoom, rotate and flick, limiting the immersive nature of multi-touch simulation applications. More complex physics-based gestures are required, particularly gestures that incorporate pressures sensitive hand movements specifically, holding an object, selecting multiple objects (lasso), and pulling (e.g. a lever). Templeman Automation LLC. (TA), together with Phase I team member Ideum, propose the development of a novel 3-D Gesture Engine 3DGE that easily integrates with multi-touch applications running on Windows. 3DGE provides a library of complex physics-based gestures functioning in a multi-user environment across software and hardware platforms and a scalable, flexible, and powerful gesture recognition capability. It applies a comprehensive gesture API for integrating touch events with virtual 3-D geometries and expands Ideum's GestureWorks Gesture Mark-up Language (GML) with real-time pressure-responsive gesture recognition, recording, and debugging tools.
Keywords: Multi-Touch, Multi-Touch, Training, Simulation, Gestures, 3d