SBIR-STTR Award

Advanced Equipment Maintenance Training Using Revolutionary Video Game Technology
Award last edited on: 5/16/2008

Sponsored Program
SBIR
Awarding Agency
DOD : Navy
Total Award Amount
$69,405
Award Phase
1
Solicitation Topic Code
N06-100
Principal Investigator
Lucien Parsons

Company Information

Breakaway Ltd

11311 Mccormick Road Suite 400
Hunt Valley, MD 21031
   (410)-683-1702
   jbiglin@breakawayltd.com
   www.breakawaygames.com
Location: Multiple
Congr. District: 07
County: Baltimore

Phase I

Contract Number: M67854-07-C-6506
Start Date: 11/20/2006    Completed: 5/19/2007
Phase I year
2007
Phase I Amount
$69,405
Much web-based training that has been used by the military requires the trainee to grind through pages full of text while using common webpage controls. The result has proven to be largely unchallenging and uninteresting training that provides a questionable level of memory retention. This proposal describes a method for delivering a video-game based training tool that incorporates proven skills analysis with state-of-the-art brainwave monitoring technology allowing for more accurate assessments, a shorter learning curve and a significantly longer level of retention. As video games have become prevalent within our society, game based training tools have found a growing interest within the military community. Phase I will design the necessary system architecture and identify the appropriate prototype candidate to provide the military with “real-life” equipment training in an engaging and cost-effective synthetic environment. The system will control task difficulty and will score the trainee on the amount of time on a given task along with the amount of resources used to complete that task. The game system will combine the resources of BreakAway, Ltd. (BA), RTI International (RTI), and CyberLearning Technology, LLC (CLT), collectively, The Team, leaders in their respective fields of serious games, maintenance simulation training, and neurofeedback technology.

Keywords:
Video-Game, Computer Simulation, Visualization, Brainwave Monitoring, Equipment Maintenance, Human Systems, Education, Neurofeedback Technology

Phase II

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Start Date: 00/00/00    Completed: 00/00/00
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