In response to the need for new high-performance immersive display technology, nvision proposes to develop a new state-of-the-art head-mounted display utilizing lightweight projection optics and high-resolution microdisplays. Prototypes of this device have been developed and tested at the School of Optics/CREOL at the University of Central Florida. The technology has the potential to deliver a field-of-view greater than 100 per eye using optical components weighing only a fraction of conventional eyepiece optics used in existing head-mounted displays. In addition to weight and performance, another issue limiting immersive display technology today is mobility. Users are typically restricted to a radius of less than 6 meters, tethered to bulky and awkward cables. Current wireless systems are limited to low-resolution broadcast video standards. As an optional Phase 1 effort, nvision proposes a collaboration with the Integrated Media Systems Center of the University of Southern California. This will leverage their research and current off-the-shelf networking components and software to develop a new digital interface that would extend the range immediately by using an Ethernet interface to transmit video, audio, and other data, over a small LAN. This technology would have far-reaching benefits by allowing integration with emerging wireless LAN technologies.
Benefit: The goal for Phase 1 of this project is to investigate the design of an affordable, lightweight, wide field-of-view immersive display. In addition to high-fidelity military applications such as Close Quarters Battle training, other industries will find this new technology appealing. Product engineers can benefit from 3D collaborative design, exploring complex assemblies and interacting with movable parts. Architects will have an economically compelling solution for offering a virtual walk-through of home and office space interiors prior to construction. Automotive designers will have an alternative to the large, expensive projector walls used today and allow themselves and their managers a more interactive, collaborative environment to analyze design options. Augmented reality applications such as medical visualization will benefit from the intrinsically correct occlusion of virtual objects by real objects unique to the head-mounted projection optics proposed. And entertainment applications, such as those found at DisneyQuest, using an HMD provided by nvision, will take advantage of a wide field-of-view, user friendly design. Finally, an affordable immersive display with these specifications will support new ideas for virtual reality applications by allowing more developers access to the technology. The optional Phase 1 effort will study the feasibility for a new network-based digital interface using off-the-shelf components and software. An Ethernet interface will extend benefits for all VR applications by removing restrictions inherent in existing tethered systems that limit the range of operation with bulky and awkward cabling. Moreover, there are potential benefits beyond VR applications. By implementing Ethernet with off-the-shelf protocols, this interface promises to scale to emerging wireless LAN technologies, enabling a generalized high-bandwidth mobile audio/video access point throughout an office or home.
Keywords: virtual, virtual, Reality, HMPD, HMD, Simulation, immersive, Training, VR