This project will produce a 3D Pointer for "fishbowl 3D" and volumetric 3D displays. Virtual 3D displays using 2D devices have become standard tools for simulations. These displays can provide virtual environments where users may train for complex tasks. Alternatively, developers have made significant progress toward realistic 3D displays using several volumetric display techniques. Both fishbowl and volumetric displays have great potential for application to command and control (C2) functions. C2 application of these technologies awaits the development of a simple, "drag-and-drop" mechanism usable by the average business manager. Digital appendages and 3D controllers have provided tools for expert computer users. These devices are either: expensive and cumbersome to the user (digital gloves and head-mounted displays); or require complex motions and mode changes (3D mice and 3D joysticks). What is lacking is a technology for pointing, selecting, and moving objects in 3D environments, taking advantage of the human instinct to select by pointing and the current generation's expertise in "drag-and-drop" methods. Integrating commercial 3D technologies and developing software drivers, the project will produce a pointing device for 3D targeted to real-world managers. The device will be suited for object control in the fishbowl and volumetric 3D displays. Anticipated Benefits and
Potential Commercial Applications: Facilitates use of 3D display technologies by non-expert users. Allows user control of 3D volumetric displays. Opens use of 3D to command and control systems. Provides alternate control mechanism for video games.