SBIR-STTR Award

A More Perfect Union
Award last edited on: 3/23/2023

Sponsored Program
SBIR
Awarding Agency
DoEd
Total Award Amount
$1,093,724
Award Phase
2
Solicitation Topic Code
91990019R0012
Principal Investigator
Greg Trefry

Company Information

Gigantic Mechanic LLC

98 4th Street Suite 207
Brooklyn, NY 11231
   (202) 245-7550
   gtrefry@giganticmechanic.com
   www.giganticmechanic.com
Location: Single
Congr. District: 10
County: Kings

Phase I

Contract Number: 91990018C0026
Start Date: 5/10/2018    Completed: 1/9/2019
Phase I year
2018
Phase I Amount
$196,621
In this project, the developers will create a prototype of a More Perfect Union, a role-playing game for high school civics and history. The technology-facilitated intervention will provide a library of simulations on a range of topics and historical moments inspired by the AP U.S. History Curriculum and the Common Core History Standards. In the game students will be cast in the roles of leading political and intellectual figures and tasked to learn facts from primary sources to navigate the challenges facing the nation. At the end of Phase I, in a pilot study in two high school classrooms, the researchers will examine whether the prototype functions as planned, whether teachers believe that the full product concept could be implemented, and whether the prototype shows potential for improving student outcomes related to civics literacy and historical knowledge.

Phase II

Contract Number: 91990019C0041
Start Date: 6/26/2019    Completed: 6/25/2021
Phase II year
2019
Phase II Amount
$897,103
Purpose: The project team fully developed and tested VOXPOP (formerly A More Perfect Union), a tablet-based role-playing game for classes of middle and high school students covering standards-aligned topics in social studies. Interventions that utilize simulations, such as role-playing, provide opportunities for students to practice and learn about social studies and history, gain critical 21st century skills to be college and career ready, and prepare for active citizenship in a democracy. Project Activities: During Phase I in 2018, the team developed a prototype of a tablet-based app that provides students information about a role to play in a historical event, and instructions for teachers to run the simulation. In Phase II of the project, the team expanded the app to include more features such as virtual space for students to take notes, added a tool for students to cast votes with live tallies projected on a screen, created PDF curricular and guides for each role-play, and produced tutorial videos to show teachers how to use VOXPOP in their classroom. In response to COVID-19, the team also modified the VOXPOP software and facilitation guides to help teachers run role-plays in remote and hybrid classrooms. After development was completed, researchers conducted a pilot study. The study occurred during the pandemic and the product was implemented to students through virtual classrooms. Therefore, the research focused on student and educators self-reported perceptions of playing and learning from VOXPOP. The team collected data from ten classrooms (grade 9 – 11) that included five educators and 145 students. Results demonstrated that the majority of students reported enjoying the activities, that the experience helped them learn course objectives, that role playing of the historical event bears many similarities to issues of today, and that in order to solve community or political problems, students need to understand different perspectives. Product: In this project, the developers created VOXPOP (formerly A More Perfect Union), a tablet-based and class wide role-playing game for high school students. Using any web browser, teachers access a library of simulations on a range of topics drawn from the AP U.S. History Curriculum and Common Core History Standards. The website provides resources to guide implementation, including videos, individualized student profiles, and real-time voting. Each student is assigned to participate in a defined role as an active and engaged citizen of a period and tasked with navigating the challenges facing the nation at that time. Throughout the experience, the software guides participants with facts and primary sources, with students engaging in face-to-face discussions, and debating issues central to the simulation. Played over multiple rounds and class periods, during the game students consult and collaborate with peers to iterate policy proposals based on new information and new arguments. All content can be found at www.voxpop.io.