SBIR-STTR Award

Interactive Visualization, Simulation and Navigation of Complex Datasets on 128-bit Consoles
Award last edited on: 1/27/2005

Sponsored Program
SBIR
Awarding Agency
DOD : DARPA
Total Award Amount
$849,901
Award Phase
2
Solicitation Topic Code
OSD00-C05
Principal Investigator
Dinesh Manocha

Company Information

The Collide Inc

104 Orchard Lane
Carrboro, NC 27510
   (919) 942-0356
   dm@cs.unc.edu
   N/A
Location: Single
Congr. District: 04
County: Orange

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2001
Phase I Amount
$99,935
The objective of this proposal is to evaluate 128-bit game consoles like Sony PS2 and Microsoft Xbox for applications involving visualization, simulation and navigation ofcomplex datasets. It will include evaluating the programming environments, memory capabilities in terms of dynamic paging and out-of-core datasets, developing multi-passvisibility algorithms and geometric algorithms like collision detection and robot motion planning. If successful, the resulting system will be used for interactive displayof complex datasets as well as navigation through complex environments and using them as robot controllers for mobile platforms. During the intermediate stages and at the endof Phase I, we will submit reports that evaluate the capabilities of Sony PS2 and Microsoft X-box as well as demonstrate the performance of our rendering system on relatively complex datasets. There are a number of applications of the research goals highlighted in this proposal. Many applications including battlefield visualization, computer-aided design, virtual prototyping, simulators and games involve dealing with complex dataset. It is a major challenge to display, navigate or perform dynamic simulations at interactive rates. Given the low cost and very high graphics processing power of these consoles, it makes them very attractive platforms for these applications. Furthermore, in the future it may be possible to take tens (or even hundreds) of these consoles to handle some extremely large datasets. The recent demonstration of GSCube with 16 PS2 has shown the potential of these consoles for high-speed digital graphics creation and transmission over high-end broadband servers.

Keywords:
Battlespace Visualization; 128 Game Consoles; Interactive Rendering; Multi-Resolution Methods; Navigation; Robot Controller; Dynamic Simulation

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2002
Phase II Amount
$749,966
The objective of this proposal is to evaluate 128-bit game consoles like Sony PS2 and Microsoft X-box and graphics processing units for applications involving visualization, simulation and navigation of complex datasets. It will include evaluating the programming environments, memory and processing capabilities for general applications. In Phase I, we evaluated the Sony PS2 platform as well as the graphics capabilities of Microsoft X-box. Moreover, we showed the potential of these platforms for contact computations and dynamic responses as well as navigation in 2D or 2.5D environments. The resulting technology has been distributed to DoD as well as research labs and also available for commercial use. In Phase II, we propose to continue our work on novel applications of graphics processing units, especially the new programmable vortex and fragment processors and real-time shading languages, develop technologies for interactive visualization, simulation and navigation for complex 3D environments, and finally explore their use as robot controllers for mobile platforms. The resulting technology could find application by military and commercial entities for training, virtual prototyping, and simulation-based design and robotics