SBIR-STTR Award

DeepHOB
Award last edited on: 9/4/2024

Sponsored Program
SBIR
Awarding Agency
DOD : Army
Total Award Amount
$3,649,985
Award Phase
2
Solicitation Topic Code
A214-045
Principal Investigator
Stanislav Shalunov

Company Information

Clostra Inc

55 Taylor Street
San Fransisco, CA 94102
   (415) 275-3415
   contact@clostra.com
   www.clostra.com
Location: Single
Congr. District: 12
County: San Francisco

Phase I

Contract Number: W5170122C0041
Start Date: 2/23/2022    Completed: 12/24/2022
Phase I year
2022
Phase I Amount
$249,998
Redacted

Phase II

Contract Number: W5170122C0031
Start Date: 9/7/2022    Completed: 3/5/2024
Phase II year
2022
(last award dollars: 2023)
Phase II Amount
$3,399,987

Robust collaboration is needed between different agents in various Unmanned Aerial/Ground Systems (UxS). ML/AI development has enabled development of a graph neural network (GNN)-based swarm control algorithm. Clostra’s GNN-Swarm uses a GNN framework for mapping relationships between all members of a UxS swarm, and deep reinforcement learning (DRL) for organizing, training, optimizing, and robustifying swarm behavior towards a specific goal. GNN’s allow swarming agents to be gracefully added or dropped from the current swarm graph as GNNs function well with incomplete information. Critically, use of GNN-based graphs allow agents to quantitatively determine the informational validity (or likelihood of noise) of received data in contested RF or communication-poor environments. Current GNN control solutions are based on Laplacian matrices, which are hard coded and not responsive to real-time changes to the agent or graph (for example, a team member is added or lost). A more flexible, robust approach is needed, which easily takes into account adding/dropping agents from a swarm (and complex goals) without significant customization or lengthy, expensive training: Clostra’s GNN-Swarm. By the end of Phase II Clostra will have our GNN-Swarm algorithm installed and testing in a swarm of UAVs in various outdoor and/or indoor environments.