The primary objective of this SBIR project is to develop a plugin for Unreal Engine 4 that can be used to simulate a wireless radio network using the Unreal Engine environment (e.g. landscape map, weather, buildings, vehicles) that supports the same conditions as in the real world (e.g. line of distance interference) for evaluation of robotic and autonomous systems (RAS) operating in Manned-Unmanned Teaming (MUMT) scenarios. The Phase I feasibility study will develop a comprehensive software architecture and will describe how it will meet the goal of creating Radio Network Model Plugin for Unreal Engine Vehicle Simulation. The proposed software will be based on EMAGâs revolutionary near-real-time Polarimatrix solver for physics based-communication channel and link analysis