SBIR-STTR Award

High Fidelity Obscurant Modeling for Sensor Simulations
Award last edited on: 9/25/2013

Sponsored Program
STTR
Awarding Agency
DOD : Army
Total Award Amount
$451,082
Award Phase
2
Solicitation Topic Code
A11a-T004
Principal Investigator
Zachary Satterfield

Company Information

Simulation Technologies Inc (AKA: SimTech)

5021 Bradford Drive Suite 145
Huntsville, AL 35805
   (256) 722-2081
   asaylor@simtechinc.com
   www.simtechinc.com

Research Institution

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Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2011
Phase I Amount
$100,000
A technique that enables new methods of obscurant modeling with faster rendering while maintaining or improving physical fidelity is proposed. the proposed technique not only exhibits the qualities of voxel based obscurants, but matches real-world data as well. The main objective from Phase I efforts will be a specification for the technique of generating physically correct and efficient obscurant model. The result of Phase I will also show the feasibility of using the obscurant technique for modeling with system simulations.

Keywords:
Obscurant, Smoke, Particle System, Scene Generation, Voxel, Simulation

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2013
Phase II Amount
$351,082
A technique that enables new methods of obscurant modeling with faster rendering while maintaining or improving physical fidelity is proposed. The proposed technique not only exhibits the statistics of voxel based obscurants, but matches real-world data as well. The main objective from Phase II efforts will be a further refinement of the flow field and particle technique of generating physically correct and efficient obscurant model and the development of a stand-along design tool to aid in obscurant modeling. The tool will aid users in 'setting up' scenes including flight-reconstructions and 'what-if' scenarios. The techniques designed will also be integrated into existing scene generation software.

Keywords:
Obscurant, Smoke, Particle System, Scene Generation, Voxel, Simulation