The Training Fusion Simulator ( Simulator) is a software-as-a-service 3D interactive training environment that brings together the learning objectives of multiple, otherwise unrelated computer-based training (such as anti-terrorism, combating human trafficking, info assurance and legal misconduct) into a single interactive and immersive experience empowering students to face true-to-life situations, make consequential decisions and receive timely feedback across a range of training objectives. The adapted Simulator uses a customized video game engine that powers software with millions of users and includes: 1) an adaptive experience engine and high-fidelity 3D virtual environment powered by expert system artificial intelligence, 2) a user-friendly scenario customization tool so trainers can align the experience with mission requirements, 3) a scenario library where content can be accessed, shared and customized, and 4) a post-scenario hot wash where students can review their choices, receive recommendations and view information about the real life event that inspired the scenario. Maj Brian Ferguson, IMA to the SJA, the 71st Flying Training Wing, Vance Air Force Base, signed a letter of support for the 71st Student Squadron to participate in the feasibility study. The adapted Simulator includes features needed by the 71st to train new personnel on recognizing dangerous, illegal, or unethical situations, recall and apply appropriate training, and respond with the right decision (or see the consequences of a wrong one). How it works: Students login to the adapted Simulator using their USG computer or mobile device. The user selects a scenario from a variety of learning objectives, receiving an overview of current conditions and desired outcomes. The adapted Simulator starts, and the user begins interacting with the 3D environment in a manner familiar to GenZ. While attempting to accomplish the scenario goals, the student will encounter relevant situations, engage in simulated conversations with AI-enabled virtual characters, and interact with the environment. When the scenario ends, the students will review each of the choices they made against optimal decisions, receive feedback, and be prompted to continue the experience, uncovering more of the narrative keeping the student involved and wanting more. Other features include: (1) realistic environments and scenarios taken directly from military justice, SAPR, and counter-intelligence case studies, (2) adjustable elements so that students face a range of potential scenarios, conversations, and outcomes, (3) re-playable experiences which allow for experimentation, and (4) blended training so that the learning experience crosses multiple learning objectives.