SBIR-STTR Award

Micro Games for Cyber Threat Awareness
Award last edited on: 6/12/2015

Sponsored Program
SBIR
Awarding Agency
DOD : AF
Total Award Amount
$845,104
Award Phase
2
Solicitation Topic Code
AF083-032
Principal Investigator
Jason Hong

Company Information

Wombat Security Technologies

4620 Henry Street Third Floor
Pittsburgh, PA 15213
   (412) 621-1484
   info@wombatsecurity.com
   www.wombatsecurity.com
Location: Single
Congr. District: 12
County: Allegheny

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2009
Phase I Amount
$99,568
Our goal is to develop a web-based platform that can (1) host a collection of micro games for security training, (2) simplify the task of developing games by providing useful features, (3) help administrators manage and deploy micro games, and (4) help analysts visualize and drill down on data. For phase I, we will demonstrate the feasibility of our ideas. We will use a human-centered approach in developing a first iteration of this platform, conducting user studies to ensure that users find our system useful, usable, and desirable. We will also develop core functions and integrate two of our micro-games for security, one of which we have already developed and deployed, the other we are in the early design phases.  Our team is comprised of three computer science faculty from Carnegie Mellon University who have founded a startup (Wombat Security Technologies, Inc) to commercialize our research in anti-phishing. Part of this research was in developing fun and effective training to protect people from online phishing scams, the most successful of which has been a game played by over 80,000 people with results showing that the game significantly boosts the ability of users to detect phishing attacks.

Benefit:
Success in this line of work will lead to five tangible benefits. First, it will make it easier for end-users to educate themselves through a variety of games for security training and assess how they are doing overall. Second, it will make it simpler for developers to deploy security training games, in that it makes games easy to find and eliminates the need for having to develop custom features that are common to many games, such as statistics and analytics. Third, our platform will provide a single centralized location for administrators to do common functions, rather than having to manage and configure each game individually. Fourth, our platform will make it easier for an analyst to assess how an organization is doing overall with regards to security training and retention. Fifth, our platform, coupled with a large set of games for security training, will lead to better and more effective security training for individuals, thus leading to better security and overall preparedness for an organization. Our anti-phishing game has been shown to appeal to users across a broad segment of organizations, including the US AirForce, financial organizations (e.g. Depository Trust and Clearing Corporation, TD Ameritrade), government (e.g. Florida Department of Transportation), schools, health care providers (e.g. Children Hospital Los Angeles), ISPs,  government contractors (e.g. Booz Allen & Hamilton) and others, thereby demonstrating the dual-use potential of our approach to cyber security awareness training. Yet the cost of developing a single game remains high. Through the new platform we propose to develop and validate under the proposed SBIR grant, we expect to significantly reduce the development costs and time associated with the introduction of new games. With cyber security threats continuing to evolve quite rapidly, this is critical if one is to ensure that training material remains current.

Keywords:
Micro Game, Gaming, Games, Security, Training, Platform, Phishing, Analytics

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2010
Phase II Amount
$745,536
The goal of this SBIR Phase II proposal is to develop a web-based platform that (1) hosts a collection of micro games for cybersecurity awareness and training; (2) simplifies the development of micro games by maximizing re-use of functionality; (3) helps administrators manage and deploy micro games; and (4) helps analysts assess readiness through a suite of tools for analytics. In Phase I, we explored this design space, developing the requirements for this platform as well as several interface prototypes. We also developed an interactive prototype of a new micro game named Anti-Phishing Phyllis. For Phase II, we will refine Anti-Phishing Phyllis and prepare it for commercial use. We will also develop a robust version of the platform for micro games. Our team is comprised of three computer science faculty from Carnegie Mellon University who co-founded Wombat Security Technologies to commercialize their research in anti-phishing. Part of this research was in developing fun and effective training to protect people from phishing scams, the most successful of which has been a game played over 100,000 people with scientific results demonstrating its effectiveness. As of this writing, the game has been licensed for use by several hundred thousand users. BENEFIT

Keywords:
Micro Games, Training, Computer Security, Cyber Security, Awareness, Usable Security