We propose to develop and demonstrate a new architecture for engineering human understanding into automated combat systems. This architecture will provide a conceptual framework for human-centered automated combat systems satisfying reduced-manning requirements of the transformed future Navy. The approach is based on Linguistic Geometry (LG), a mathematical theory for strategic superiority discovery. The most significant advantages of the LG approach are modeling of the intelligent enemy and extraordinarily fast automatic generation of best strategies, tactics and COA for all the sides of a conflict. We will also develop the operational specifications of an LG-based software tool, LG-SEAGUARD, representing management of automated combat systems processing within a reduced-manning CIC and aviation command and control nodes using the above architecture. LG-SEAGUARD will reflect the specifics of the Navy and Joint operations at various levels of resolution. It will generate the best strategies and tactics for all sides of a conflict by optimizing them against various criteria to reflect different types of military operations. LG-SEAGUARD will be dynamic and adaptable to the strategy and tactics of its human adversary. It will plan the operation, allocate resources with minimal cost to achieve certain probability of success (defined by a planner), generate and assess possible courses of actions (COA) for all sides, select counteractions, control operation by re-planning in real time, and play and re-play various what-if scenarios. LG-SEAGUARD will achieve all 3 levels of situational awareness, Perception, Comprehension, and Projection.
Benefit: We anticipate a successful development of a revolutionary new approach to strategy generation and assessment, as well as reliable and well-structured software capable of support of the LG-based Next Generation Wargaming. These techniques will provide revolutionary advances in generation of cognitive operational models of the current and future military campaigns. In addition, LG-based wargaming will support US, allied and friendly professional military education programs, both in residence and distance-learning as well as US and international college defense studies programs. In addition, it will support simulation based acquisition of weapon systems. Immediate implications for the non-defense will be as follows: New comprehensive decision support and management and allocation of scarce resources for air traffic management (ATM); New products for interactive entertainment software (IES) industry; New solutions and models for market economics as well as political contests. Completion of the Phase I of the project will result in comprehensive specs for the software and a limited demo (developed at STILMANs expense) to be expanded as a full-scale wargaming software model in Phase II. Phase I will also result in development of the technological and theoretical foundations of LG-based wargaming. The above, coupled with extraordinary successful record of STILMANs software development (Section E.1), will guarantee the success of both Phases.
Keywords: SA 2 Comprehension, SA 2 Comprehension, Linguistic Geometry, LG zones, SA 3 Projection, LG trajectories, SA 1 Perception, human-centric interface, COA generation