SBIR-STTR Award

Multi-Resolution Representations and Simulation of Large Terrain Models
Award last edited on: 4/12/2007

Sponsored Program
SBIR
Awarding Agency
DOD : Army
Total Award Amount
$1,749,945
Award Phase
2
Solicitation Topic Code
A03-207
Principal Investigator
Dinesh Manocha

Company Information

The Collide Inc

104 Orchard Lane
Carrboro, NC 27510
   (919) 942-0356
   dm@cs.unc.edu
   N/A
Location: Single
Congr. District: 04
County: Orange

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2004
Phase I Amount
$119,945
We propose to develop multiresolution representations and algorithms for synthetic terrain environments. They will be used for representing large terrain models as well dynamic and atmospheric simulations. Our ultimate goal is to increase the validity of the simulation by incorporating the multiple models at varying resolutions. We will use the OneSAF simulation Product Line Architecture Framework (PLAF) as a reference, and evaluate the use of static and dynamically generated multiresolution models within that framework. Moreover, we will develop novel multiresolution reprsentations of large scattered datasets and use them for interactive display as part of Phase I. We also propose a Phase I option to develop efficient line-of-sight (LOS) computations algorithms based on the multiresolution representations for large terrain environments. If successful, the proposed representations and algorithms can significantly improve the performance of OneSAF simulation framework. The proposed representations and algorithms can considerably improve the validity and performance of OneSAF simulation framework. It will allow us to incorporate complex terrain models as well as perform complex atmospheric simulations. In addition to OneSAF simulation framework, the representations and algorithms will also be useful for flight simulation system, virtual environments and geometric modeling.

Keywords:
multiresolution terrains, subdivision surfaces, levels-of-detail, multiresolution simulation, line-of-sight, graphics hardware, real-time rendering

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2005
Phase II Amount
$1,630,000
We propose to develop multiresolution representations and algorithms for synthetic terrain environments. They will be used for representing large terrain models as well dynamic and atmospheric simulations. Our ultimate goal is to increase the validity of the simulation by incorporating the multiple models at varying resolutions. We will use the OneSAF simulation Product Line Architecture Framework (PLAF) as a reference, and evaluate the use of static and dynamically generated multiresolution models within that framework. As part of Phase I, we developed multiresolution representations of terrain models using subdivision surfaces and also developed algorithms to generate static and dynamic levels-of-detail of terrain models. During Phase II, we would continue development of novel multiresolution representations and simulation algorithms for large terrains that consist of tens of millions of triangles. We would also focus on techniques to interactively visualize these models. Finally, we would use multiresolution representations and algorithms to speed-up LOS (line-of-sight) and collision detection queries on large terrains.

Keywords:
Los, Levels-Of-Detail, Collision Detection, Oos, Multiresolution, Interactive Display, Dynamic Simplification