Initially known as Neuromotion Inc and also dba as Neuromotion Labs, the firm is structured around the study and treatment of human brain function in clinical and research applications. The company focuses on products with a high impact of innovation and technology. With the business described as rooted in the application of key diagnostic and treatment technologies such as electroencephalography (EEG) and magnetoencephalography (MEG), magnetic resonance imaging (MRI), and transcranial magnetic stimulation (TMS), the effort is to use the firm's products -- functional information as obtained from EEG recordings -- to gain deeper insight into brain functions, to improve or modulate cognitive and physical performance, and to treat brain and mental disorders. The firm's products offer a range of diagnostic and therapeutic applications in cognitive neuroscience, sport and movement science, neurology and psychiatry. "Mightier" (www.mightier.com) is a video game program designed to teach kids emotional regulation through play. Developed and tested at Boston Childrens Hospital and Harvard Medical School to give kids a safe place to practice emotional regulation, develop coping skills, and build the emotional muscle memory they need to help respond to lifes challenges. It is reported that many families have found Mightier beneficial when long-term therapy and/or medication hasnt worked for their family. Video games meet kids where they are. Talk therapy often isn't fun or convenient for kids or parents. Parents have to leave work, kids generally resist going. Some Mightier players have a formal diagnosis (like ADHD or autism), but many dont. Mightier works by having kids wear a heart rate monitor as they play bioresponsive video games. As their heart rates go up, the games get more difficult. During these moments, the player is given the opportunity to practice calming skills, like deep breathing and visualization, to bring their heart rate back down. Kids are able to connect whats happening in their bodies at that exact moment with whats happening on the screen. The more kids learn to stay calm, the more they succeed in the games. The company works with popular video game developers to add the Mightier emotional learning layer to the games to keep kids engaged and learning. To date, more than 2.5 million games have been played on the Mightier app. As part of the Mightier experience, families are matched with a Masters level clinician.