Company Profile

Neuromotion Inc (AKA: Neutomotion Labs)
Profile last edited on: 5/22/2023      CAGE: 79DE2      UEI: XPJ1QCTKLC63

Business Identifier: NO Business Identifier is currently available for this company.
Year Founded
2014
First Award
2020
Latest Award
2022
Program Status
Active
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Location Information

200 Portland Street
Boston, MA 02114
   N/A
   N/A
   www.neuromotion.com
Location: Multiple
Congr. District: 08
County: Suffolk

Public Profile

Initially known as Neuromotion Inc and also dba as Neuromotion Labs, the firm is structured around the study and treatment of human brain function in clinical and research applications. The company focuses on products with a high impact of innovation and technology. With the business described as rooted in the application of key diagnostic and treatment technologies such as electroencephalography (EEG) and magnetoencephalography (MEG), magnetic resonance imaging (MRI), and transcranial magnetic stimulation (TMS), the effort is to use the firm's products -- functional information as obtained from EEG recordings -- to gain deeper insight into brain functions, to improve or modulate cognitive and physical performance, and to treat brain and mental disorders. The firm's products offer a range of diagnostic and therapeutic applications in cognitive neuroscience, sport and movement science, neurology and psychiatry. "Mightier" (www.mightier.com) is a video game program designed to teach kids emotional regulation through play. Developed and tested at Boston Children’s Hospital and Harvard Medical School to give kids a safe place to practice emotional regulation, develop coping skills, and build the emotional muscle memory they need to help respond to life’s challenges. It is reported that many families have found Mightier beneficial when long-term therapy and/or medication hasn’t worked for their family. Video games meet kids “where they are”. Talk therapy often isn't fun or convenient for kids or parents. Parents have to leave work, kids generally resist going. Some Mightier players have a formal diagnosis (like ADHD or autism), but many don’t. Mightier works by having kids wear a heart rate monitor as they play bioresponsive video games. As their heart rates go up, the games get more difficult. During these moments, the player is given the opportunity to practice calming skills, like deep breathing and visualization, to bring their heart rate back down. Kids are able to connect what’s happening in their bodies at that exact moment with what’s happening on the screen. The more kids learn to stay calm, the more they succeed in the games. The company works with popular video game developers to add the Mightier emotional learning layer to the games to keep kids engaged and learning. To date, more than 2.5 million games have been played on the Mightier app. As part of the Mightier experience, families are matched with a Masters level clinician.

Extent of SBIR involvement

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Synopsis: Awardee Business Condition

Employee Range
100-149
Revenue Range
10M-15M
VC funded?
No
Public/Private
Privately Held
Stock Info
----
IP Holdings
N/A

Awards Distribution by Agency

Key People / Management

  Craig Lund -- Co-founder CEO

  Jason Kahn -- Founder and Chief Science Officer

Company News

There are no news available.