SBIR-STTR Award

Visceral VR: Immersive Human Biology for the Study of Health and Disease
Award last edited on: 9/24/2022

Sponsored Program
SBIR
Awarding Agency
NIH : NIGMS
Total Award Amount
$1,718,805
Award Phase
2
Solicitation Topic Code
859
Principal Investigator
David Sarno

Company Information

Lighthaus Inc

3343 Josie Avenue
Long Beach, CA 90808
   (310) 561-4844
   N/A
   www.lighthaus.us
Location: Single
Congr. District: 47
County: Los Angeles

Phase I

Contract Number: 1R44GM133244-01
Start Date: 6/1/2019    Completed: 11/30/2019
Phase I year
2019
Phase I Amount
$343,486
VISCERAL VR Basic nutrition information often comes in the form of bland, abstract words and numbers on a food label – a label many consumers ignore. Lighthaus’s Visceral VR aims to bring nutrition to life by harnessing the power of virtual reality (VR) to pioneer an immersive, interactive approach to teaching the science of nutrition to high school students. With Visceral, students can follow a meal from the first bite to the last molecule, travelling through the digestive system into the small intestine, where they can break the food down into molecular nutrients to explore what’s “healthy” and what isn’t -- and see whether those molecules are delivered to cells for energy or stored as fat. Visceral gives students a gut-level understanding of the relationship between food and health. Lighthaus’s VR-based immersive science and health curricula are designed to engage students in exciting, transformative experiences that challenge them to apply scientific thought and practice to develop theories based on first-hand experimentation in in VR. We believe these embodied experiences in science can inspire a new generation of students to pursue careers in Science, Technology, Engineering and Mathematics (STEM). Our project will evaluate science-based VR curriculum's ability to spark student interest in STEM careers, as well as the effect it has on their retention of health-related knowledge they can use for crucial lifelong diet and nutrition decisions. We will conduct a series of usability and feasibility studies with high school science students, followed by a randomized control trial (RCT) to test the hypothesis that student use of Visceral can have an effect on students’ health and physiology content knowledge, students’ attitudes towards nutrition and diet, and students’ STEM aspirations and self-perceptions as scientists.

Public Health Relevance Statement:


Project narrative:
VISCERAL VR Lighthaus’s Visceral VR aims to give learners a gut-level sense of how nutrition works by harnessing the power of virtual reality (VR) to pioneer an immersive, interactive approach to teaching the science of nutrition to high school students. With Visceral, students can follow a meal from the first bite to the last molecule, travelling through the digestive system into the small intestine, where they can break the food down into molecular nutrients to explore what’s “healthy” and what isn’t. Our project will evaluate science-based VR curriculum's ability to spark student interest in STEM careers, as well as the effect it has on their retention of health- related knowledge they can use for crucial lifelong diet and nutrition decisions.

NIH Spending Category:
Behavioral and Social Science; Clinical Research; Nutrition

Project Terms:
Active Learning; Attitude; base; Bite; career; Cells; Cognition; Cognitive; control trial; Data; design; Diet and Nutrition; Disease; Eating; Educational Curriculum; Educational process of instructing; experience; Fatty acid glycerol esters; Feasibility Studies; Food; Food Labeling; frontier; gastrointestinal system; Generations; Goals; Health; healthy lifestyle; high school; High School Student; Human Biology; Image; Immersion Investigative Technique; impression; interest; Knowledge; Label; Learning; Life; mathematical learning; Medicine; Modality; Molecular; novel; Nutrient; nutrition; Nutritional Science; pedagogy; Physiological; Physiology; Process; Randomized; Research; Science; Science, Technology, Engineering and Mathematics; Scientist; Self Perception; Series; Small Intestines; STEM career; Students; Testing; theories; Travel; usability; virtual; virtual reality; Visceral; Work

Phase II

Contract Number: 4R44GM133244-02
Start Date: 6/1/2019    Completed: 1/31/2022
Phase II year
2020
(last award dollars: 2021)
Phase II Amount
$1,375,319

VISCERAL VR Basic nutrition information often comes in the form of bland, abstract words and numbers on a food label – a label many consumers ignore. Lighthaus’s Visceral VR aims to bring nutrition to life by harnessing the power of virtual reality (VR) to pioneer an immersive, interactive approach to teaching the science of nutrition to high school students. With Visceral, students can follow a meal from the first bite to the last molecule, travelling through the digestive system into the small intestine, where they can break the food down into molecular nutrients to explore what’s “healthy” and what isn’t -- and see whether those molecules are delivered to cells for energy or stored as fat. Visceral gives students a gut-level understanding of the relationship between food and health. Lighthaus’s VR-based immersive science and health curricula are designed to engage students in exciting, transformative experiences that challenge them to apply scientific thought and practice to develop theories based on first-hand experimentation in in VR. We believe these embodied experiences in science can inspire a new generation of students to pursue careers in Science, Technology, Engineering and Mathematics (STEM). Our project will evaluate science-based VR curriculum's ability to spark student interest in STEM careers, as well as the effect it has on their retention of health-related knowledge they can use for crucial lifelong diet and nutrition decisions. We will conduct a series of usability and feasibility studies with high school science students, followed by a randomized control trial (RCT) to test the hypothesis that student use of Visceral can have an effect on students’ health and physiology content knowledge, students’ attitudes towards nutrition and diet, and students’ STEM aspirations and self-perceptions as scientists.

Public Health Relevance Statement:


Project narrative:
VISCERAL VR Lighthaus’s Visceral VR aims to give learners a gut-level sense of how nutrition works by harnessing the power of virtual reality (VR) to pioneer an immersive, interactive approach to teaching the science of nutrition to high school students. With Visceral, students can follow a meal from the first bite to the last molecule, travelling through the digestive system into the small intestine, where they can break the food down into molecular nutrients to explore what’s “healthy” and what isn’t. Our project will evaluate science-based VR curriculum's ability to spark student interest in STEM careers, as well as the effect it has on their retention of health- related knowledge they can use for crucial lifelong diet and nutrition decisions.

Project Terms:
Active Learning; Attitude; base; Bite; career; Cells; Cognition; Cognitive; control trial; Data; design; Diet and Nutrition; Disease; Eating; Educational Curriculum; Educational process of instructing; experience; Fatty acid glycerol esters; Feasibility Studies; Food; Food Labeling; frontier; gastrointestinal system; Generations; Goals; Health; healthy lifestyle; high school; High School Student; Human Biology; Image; Immersion; impression; interest; Knowledge; Label; Learning; Life; mathematical learning; Medicine; Modality; Molecular; novel; Nutrient; nutrition; Nutritional Science; pedagogy; Physiological; Physiology; Process; Randomized; Research; Science; Science, Technology, Engineering and Mathematics; Scientist; Self Perception; Series; Small Intestines; STEM career; Students; Testing; theories; Travel; usability; virtual; virtual reality; virtual reality environment; Visceral; Work