Looking Glass is an immersive, story-driven game experience that enables computer science education for students K-12. It presents learning in a game-based series of challenge levels that permit a high degree of player choice in tailoring educational progression and adapting game systems that present both STEM and SEL interactions. Gameplay occurs within a futuristic Wonderland, where proficiency in computer programming activities unlocks level and knowledge progression. Game levels are created using a toolkit approach that makes iteration and additions easy and cost effective. In-game student programming activities are downloadable to the most popular commercial robots for classroom presentation and evaluation. Designed and implemented by veteran game and educational software developers, Looking Glass embeds numerous metrics and data collection systems for researchers to validate, refine and improve educational outcomes. Looking Glass offers innovative game approaches, interesting game characters, and a level of engagement designed to ultimately carry across the entire K-12 spectrum as the underlying story unfolds. With proven delivery systems, informed by ongoing research across thousands of students, and building upon a franchise concept to unify a diversity of learning and programming experiences, Looking Glass will revolutionize Computer Science education.
Keywords: Computer Science Education, Learning Standards, Story-Driven Game Experience, Adaptive Game System, Robotics, Stem