SBIR-STTR Award

Project NumberShire: A Game-Based Integrated Learning and Assessment System to Target Whole Number Concepts
Award last edited on: 12/27/2011

Sponsored Program
SBIR
Awarding Agency
DoEd
Total Award Amount
$1,049,954
Award Phase
2
Solicitation Topic Code
-----

Principal Investigator
Marshall Gause

Company Information

Thought Cycle LLC (AKA: Thought Cycle Inc)

2520 Van Buren Street
Eugene, OR 97405
   (541) 543-8363
   info@thoughtcycle.net
   www.thoughtcycle.net
Location: Single
Congr. District: 04
County: Lane

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2011
Phase I Amount
$149,994
Purpose: Prior research points to several features of technology-based math games that may be important for supporting the learning needs of students with or at-risk for disabilities. These include games that engage students in highly motivating narratives, provide focused foundational knowledge and scaffolding of learning whole numbers concepts, and provide performance monitoring capabilities. This project will develop an integrated learning and assessment gaming system to assess and teach whole number concepts to 1st grade students with or at risk for mathematics disabilities. Project Activities: Prototypes will be iteratively developed through four stages, including preproduction, production, alpha, and beta. In the preproduction stage, content is created, design documents are mocked-up, and simple prototypes are built. In the production stage, game assets and source code are added. In the alpha stage, all features are playable but not yet finalized. In the beta stage, the product is finalized and piloted by users. Research to test the implementation feasibility, the usability of the technology, and the promise of the product to assess and then improve learning will include a matched comparison of the lowest performing students in 1st grade classrooms in several schools. It is anticipated that 120 students will be part of the pilot research. Half of the students will be randomly selected to play the game as a supplement to classroom learning whereas the other half will not have access. Analyses will compare pre and post math scores.

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2012
Phase II Amount
$899,960
Purpose: Prior research points to several features of technology-based math games that may be important for supporting the learning needs of students with or at-risk for disabilities. These include games that engage students in highly motivating narratives, provide focused foundational knowledge and scaffolding of learning whole numbers concepts, and provide performance monitoring capabilities. This project will develop an integrated learning and assessment gaming system to assess and teach whole number concepts to 1st grade students with or at risk for mathematics disabilities. Project Activities: Prototypes will be iteratively developed through four stages, including preproduction, production, alpha, and beta. In the preproduction stage, content is created, design documents are mocked-up, and simple prototypes are built. In the production stage, game assets and source code are added. In the alpha stage, all features are playable but not yet finalized. In the beta stage, the product is finalized and piloted by users. Research to test the implementation feasibility, the usability of the technology, and the promise of the product to assess and then improve learning will include a matched comparison of the lowest performing students in 1st grade classrooms in several schools. It is anticipated that 120 students will be part of the pilot research. Half of the students will be randomly selected to play the game as a supplement to classroom learning whereas the other half will not have access. Analyses will compare pre and post math scores.