Phase II year
2012
(last award dollars: 2019)
Phase II Amount
$2,917,489
Contemporary warfighters are tasked with maintaining a constant state of readiness and military leaders are increasingly reliant on various simulation or serious gaming platforms. Simulations are also useful in addressing the needs of warfighters suffering from mild TBI or other trauma, replacing conventional neuropsychological assessment and facilitating innovations in rehabilitation technologies. These technologies reduce training time and costs by as much as 50% but there is a dearth of objective tools for evaluating successful simulation environments.
Keywords: Simulation Training, Serious Gaming, Neurorehabilitation, Eeg, Uncanny Valley, Psychophysiology, Neurosensing
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Rapid innovation in computer-mediated communication (e.g., social media) has created new channels for the spread of information. The proposed work will integrate Advanced Brain Monitorings neurological and physiological metrics (e.g., EEG, ECG, eye-tracking) with Cubic Intific Corporations Social Media Analytic Replication Toolkit (SMART) to yield a unified framework for analyzing information spread in different online contexts. The integrated system produced by this effort will provide a real-time window into a number of states including attention, affective, motivation, empathy, workload, and stress; support insight into the neural processing of different forms of information; identify neurological and physiological factors that affect information spread in the online environment.