SBIR-STTR Award

Optic-On-Eye Virtual Reality Display
Award last edited on: 9/28/2021

Sponsored Program
SBIR
Awarding Agency
NSF
Total Award Amount
$1,167,039
Award Phase
2
Solicitation Topic Code
-----

Principal Investigator
Mark Freeman

Company Information

Innovega Inc (AKA: Loft 9 Inc)

800 Bellevue Way NE Suite 400
Bellevue, WA 98004
   (425) 516-8175
   N/A
   www.innovega-inc.com~www.emacula.io
Location: Single
Congr. District: 09
County: King

Phase I

Contract Number: ----------
Start Date: ----    Completed: ----
Phase I year
2009
Phase I Amount
$178,977
This Small Business Innovation Research (SBIR) Phase I project will demonstrate the feasibility of using specially modified contact lenses to enable a new class of electronic eyewear products for viewing of virtual images. The proposed architecture based on these specially modified contact lenses will enable compact wearable displays with very wide fields of view. The proposed Phase I research will analyze the human eye/contact lens optical system for standard display and vision parameters to predict system performance, develop prototype contact lenses based on this analysis, and evaluate the resulting image quality through clinical evaluations. The research will include evaluation of chemical and bio-compatibility of the materials to be included in the special contact lenses. Investigations will also focus on solving the various challenges of assembling the components into the lenses. The objective of this first phase will be to determine the trade-offs between wearer comfort, virtual image quality, and minimizing adverse affects on wearer's normal vision. It is anticipated that a high performance virtual image display system can be achieved with wearability similar to normal contact lenses and with imperceptible impact to normal vision. The broader impact/commercial potential of this project will be a significant improvement in how mobile and immersive imagery is viewed. Today, mobile computing devices must present their information through tiny liquid crystals displays (LCD) panels, while immersive computing must settle for the limited fields of view available through flat panel monitors and TVs. Wearable electronic eyewear are available today that attempt to address these limitations, but they themselves suffer from limited fields of view and excess bulk. This SBIR research will pave the way for understanding how to enhance the normal biological imaging capabilities of the human eye using special contact lenses in order to experience virtual images on par with images from the natural environment. This advancement will enable many new applications for wearable displays including virtual reality displays, realistic simulation imaging, highly immersive 3-D video, augmented reality systems, stylish mobile display eyewear, and even comfortable high quality electronic vision enhancement for sufferers of macular degeneration and other vision disorders. Because mobile devices and home computers are so ubiquitous in our modern societies, the anticipated benefits of improving the man/machine interface through high quality virtual imagery eyewear should impact numerous markets and demographics

Phase II

Contract Number: ----------
Start Date: ----    Completed: ----
Phase II year
2011
(last award dollars: 2014)
Phase II Amount
$988,062

This Small Business Innovation Research (SBIR) Phase II project will extend the development of the contact-lens-enabled virtual reality display system demonstrated in Phase I. A key goal will be to advance the construction of the contact lenses to be ready for commercial market tests and OEM partner evaluations. Although the Phase I devices are fully functional and have validated the analytical predictions, they are not yet suitable for commercialization. The main deficiencies are the non-permeability of the polarization filter, the inadequacy of the joining adhesive, and the immaturity of the manufacturing processes. This project plans to develop a highly gas permeable polarizer using nano-imprinting onto gas permeable polymers. In addition, the contact lens construction techniques will be advanced in order to improve optical performance. A further goal is to develop prototype stereographic video eyewear to be used together with the contact lenses in support of clinical evaluations. Lastly, an IRB protocol will be developed and the contact lenses will be put through clinical trials. It is anticipated that all-day- wear contact lenses can be produced that will be able to meet FDA approval, and the performance advantages of this new display system can be evaluated during formal clinical tests. The broader impact/commercial potential of this project will be a significant improvement in how mobile and immersive imagery is viewed. Today, mobile computing devices must present their information through small LCD panels, while immersive computing must settle for the limited fields of view available through flat panel monitors and TVs. Wearable electronic eyewear are available today that attempt to address these limitations, but they themselves suffer from limited fields of view and excess bulk. This SBIR research will address the remaining unresolved technical challenges in order to prepare this new display concept for commercialization. If successful, a meaningful enhancement of human vision will have been achieved by making it possible to directly view very near objects without impacting normal distance vision. These advancements will enable many new applications for wearable displays including augmented reality, highly immersive 3-D video, stylish mobile display eyewear, wearable surgical imaging devices, and even comfortable high quality electronic low vision aids for sufferers of macular degeneration and other vision disorders. Because mobile devices and home computers are so ubiquitous in our modern societies, the anticipated benefits of improving the man/machine interface through high quality virtual imagery eyewear should impact numerous markets and demographics